Sökning: "product line"

Visar resultat 1 - 5 av 741 uppsatser innehållade orden product line.

  1. 1. "DE VILLE JU VÄCKA KÄNSLOR, JA, OCH DET FUNKADE”. En kvalitativ studie om visuell storytelling ur ett mottagarperspektiv

    Kandidat-uppsats, Göteborgs universitet/Institutionen för journalistik, medier och kommunikation

    Författare :Pol Almirall Sola; Tindra Örnroth; [2024-03-11]
    Nyckelord :Storytelling; visuell kommunikation; visuell storytelling; narrativ teori; scheman; dynamisk uppmärksamhetsteori; teorin för visuellt framträdande faktorer; reklamfilm;

    Sammanfattning : In a constantly and rapidly developing world where the environment, human rights and inclusivity has become more important topics on the agenda than ever before, companies have had to adapt their marketing strategies to fit society's new expectations and standards. This has led to a shift in focus – from directly selling a product to now selling a brand. LÄS MER

  2. 2. Integration of Service-Oriented Embedded Systems with External Systems in Software Product Lines

    Magister-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :Nils Johansson; [2024]
    Nyckelord :software architecture; software product lines; integration of systems;

    Sammanfattning : Developing software for complicated systems is often done by collaboration and consists of deliverables by a multitude of organisations. The deliverables can range from smaller devices and commercial-off-the-shelf software components, to larger systems. LÄS MER

  3. 3. Evaluating and extending the feature model process: a case study

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Malik Hannan Ahmed; Malik Waleed Mahboob; [2023-08-03]
    Nyckelord :;

    Sammanfattning : The development of software product lines (SPLs) has revolutionized software engineering by enabling efficient creation of diverse software systems through the selection of feature combinations. Feature models serve as a critical tool in the context of SPLs. LÄS MER

  4. 4. Assessing the Costs and Benefits of Proactively Adding Features in opensource system Bitcoin-Wallet: A Simulation study

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Ramzi Samir Masoud Abu Zahra; [2023-08-03]
    Nyckelord :Simulator; annotations; traceability;

    Sammanfattning : Objective: This paper builds on previous research and expands on the cost-benefit analysis of proactive feature annotation, with a focus on using Java to validate the findings from a real-world case study. Background: The significance of features within a system lies behind the need to locate them as they often necessitate identification for enhancement, and editing-related activities. LÄS MER

  5. 5. TIKTOK: EN PRODUKT AV GENERATION Z - En kvalitativ studie som utreder hur och varför Sveriges Generation Z använder Tiktok.

    Kandidat-uppsats, Göteborgs universitet/Institutionen för journalistik, medier och kommunikation

    Författare :Emelie Lindberg; [2023-03-10]
    Nyckelord :Sociala medier; Tiktok; Generation Z; Gen Z; medieanvändning; uses gratifications theory; MAIN-model; new media;

    Sammanfattning : Executive summary We are constantly online in this new digital world, always reachable through numeral devises and plattforms. For older generations there has taken some time to adjust, but for one generation this constant connectivity is as normal as breathing. LÄS MER