Sökning: "program comprehension"

Visar resultat 1 - 5 av 67 uppsatser innehållade orden program comprehension.

  1. 1. För att jag har mens! : En kvantitativ enkätstudie om elevers upplevelser kring mens och lärarbemötande i undervisning i idrott och hälsa.

    Uppsats för yrkesexamina på avancerad nivå, Gymnastik- och idrottshögskolan, GIH/Institutionen för rörelse, kultur och samhälle

    Författare :Evelina Eriksson; Meyer Alexandra; [2024]
    Nyckelord :menstruation; idrott och hälsa; idrottsundervisning; bemötande; deltagande;

    Sammanfattning : Bakgrund: Många kvinnor i olika åldrar upplever mensrelaterade besvär. Studier indikerar att mens kan påverka elevers deltagande i idrott och hälsa. Skolans värdegrund säger att undervisningen ska anpassas till varje elevs förutsättningar och behov. LÄS MER

  2. 2. Investigating the Effect of Code Comments on Source Code Comprehension - A Reproduction Study

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Christofer Jidarv; Robin Hansen; [2023-08-03]
    Nyckelord :;

    Sammanfattning : Software comments are written to get an understanding of what code does, its function, and its purpose. There is a consensus in the industry that code comments improve software comprehension, but is this really the case? In this research, we investigate the effect of code comments on software comprehension by conducting an experiment where participants are to study one of three types of code snippets containing the same code. LÄS MER

  3. 3. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Engelska

    Författare :Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Nyckelord :Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Sammanfattning : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. LÄS MER

  4. 4. The Effect of Supporting AbbreviationResolution inCode Visualization Tools on CodeComprehension

    Kandidat-uppsats, Mittuniversitetet/Institutionen för kommunikation, kvalitetsteknik och informationssystem (2023-)

    Författare :Sven Englsperger Raswill; Anton Byström; [2023]
    Nyckelord :Code comprehension; Abbreviation resolving techniques; Code visualization tools; Doxygen; Identifier comprehension;

    Sammanfattning :  Code comprehension is crucial for software development, as it ensures that code is easy to read andunderstand.Identifiers, such as variable-, function-, and methodnames playa significant role in code comprehension, and it isimportantthat they are written using meaningful names so thateveryone understands their usage. LÄS MER

  5. 5. Evaluating Questions About Learners’ Code generated with OpenAI’s GPT-4

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emil Pernler; Leo Vainio; [2023]
    Nyckelord :;

    Sammanfattning : OpenAI’s ChatGPT has sparked a wave of interest worldwide since its public release in November, 2022. While concerns have been raised about the potential for students using the tool in order to cheat, researchers have recently started exploring how such models can be integrated into education to benefit learning. LÄS MER