Sökning: "prototype development"

Visar resultat 1 - 5 av 1525 uppsatser innehållade orden prototype development.

  1. 1. Real-Time Plastic Deformation of Car Bodyworks

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Tom Ille; [2021-03-09]
    Nyckelord :computer graphics; plastic deformation; position based deformation;

    Sammanfattning : Realism in video games is furthered each year. Particularly in racing and drivinggames, visual realism in the deformation of cars play a larger and larger role for theimmersion in a virtual world. With the improvements of modern hardware, a newphysically based simulation approach for the deformation of object has emerged. LÄS MER

  2. 2. How to gain a quality overview in Complex large system: An exploratory case study of self-driving car project at Volvo Cars.

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Kalayu Yemane Berhe; Rayna Singh Sengar; [2021-03-03]
    Nyckelord :quality overview; KPIs; complex domain; visualization; testing; requirement; integration level; stakeholders; verification; prototype;

    Sammanfattning : Tracking of quality state of products during continuous development is important,especially if the development is carried out in a complex domain. Perhaps, a goodquality overview would enable effective decision making of stakeholders on progressstatus, follow-up tasks, and improvement plan. LÄS MER

  3. 3. Evaluating trace link visualizations

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Fredrik Johansson; Themistoklis Ntoukolis; [2021-03-03]
    Nyckelord :Traceability; Eclipse Capra; traceability visualizations; computer science; engineering; project; thesis; requirements; change impact analysis; matrix; sunburst;

    Sammanfattning : Traceability has become a very important part of the software development lifecycle andtherefor a lot of research has been done and is being done about it. Our aim with thispaper is to explore and evaluate the effect that different traceability visualizations haveon the workload and find the most optimal visualizations that users will benefit more byusing in their projects. LÄS MER

  4. 4. Interaction Design for Remote Control of Military Unmanned Ground Vehicles

    Master-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Diana Saleh; [2021]
    Nyckelord :Human Robot Interaction HRI ; Design; Unmanned Ground Vehicles UGV ; Autonomous Systems; Human Computer Interaction HCI ; Information Systems; Interaction Design; User Experience UX ; Unmanned Vehicles UV ; Autonomous Vehicles; Interactive Systems; User Interface UI ; Research Through Design; Military; Teleoperation; Swedish Armed Forces;

    Sammanfattning : The fast technology development for military unmanned ground vehicles (UGVs) has led to a considerable demand to explore the soldier’s role in an interactive UGV system. This thesis explores how to design interactive systems for UGVs for infantry soldiers in the Swedish Armed Force. LÄS MER

  5. 5. Designval för virtuella karaktärer med artificiell intelligens och deras påverkan på spelupplevelsen

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Simon Voss; [2021]
    Nyckelord :Player Experience; Realism; Logic; AI; Virtual Characters; LOD; Management; Resource Management; Video Games; Digital Games; Unity3D; Performance; Spelupplevelser; Realism; Logik; AI; Virtuella Karaktärer; LOD; Management; Resurshantering; Datorspel; Digitala Spel; Unity3D; Prestanda;

    Sammanfattning : Denna studie undersöker hur spelupplevelsen i ett "management"-spel förändras om virtuella karaktärer agerar verklighetstroget i sina handlingar och val samt hur en spelutvecklare kan hålla nere påverkan på spelets prestanda och samtidigt bibehålla trovärdigheten hos spelets virtuella karaktärer. Resultat från tidigare forskning om AI-LOD har använts som grund i utvecklingen av en prototyp av ett "management"-spel som sedan testats av åtta deltagare följt av individuella intervjuer gällande deras upplevelser av och reflektioner kring spelet. LÄS MER