Sökning: "random game"
Visar resultat 11 - 15 av 62 uppsatser innehållade orden random game.
11. I'll Be Missing You : The Dynamic Influence of Spread in First-Person Shooters
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : In First-Person shooter video games, spread is a mechanic that adds a random artificial inaccuracy to the player’s shots. Movement-amplified spread is a particular implementation of spread which amplifies the inaccuracy based on the speed the player is moving at. LÄS MER
12. Exploring the parameter space of Q-learning for faster convergence using Snake
Kandidat-uppsats, KTH/DatavetenskapSammanfattning : In this paper we explore the field of reinforcement learning which has proven to be successful at solving problems of random nature. Such problems can be video games, for example the classical game of Snake. LÄS MER
13. Exploring AI Play Patterns in Xiangqi
Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : In this study, we aim to explore the characteristics of different AI algorithms using the classical Chinese board game xiangqi as the testbed. We did this by utilizing four different build-in AI agents in Ludii: Random, Flat MC, UCT and Minimax, and having them playing against each other in all possible match ups and exploring their play patterns. LÄS MER
14. Evolved cellular automata for 2D video game level generation
Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Sammanfattning : Manual design of levels can be an expensive and time consuming process. Procedural content generation (PCG) entails methods to algorithmically generate game content such as levels. One such way is by using cellular automata (CA), and in particular evolved cellular automata. LÄS MER
15. General Game Playing Within Modern TabletopGames Through Rolling Horizon EvolutionaryAlgorithms
Master-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : Tabletop games have within recent years evolvedto become more and more complex, such as through the useof dynamic rules, permanently changing how the game worksafter a playthrough, and players playing different roles in thegame. This leads to unique challenges for Artificial Intelligence. LÄS MER