Sökning: "random game"

Visar resultat 16 - 20 av 62 uppsatser innehållade orden random game.

  1. 16. A mind of its own : Perceived unpredictable objects and anthropomorphism in players

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Sofie Lundberg; [2022]
    Nyckelord :Anthropomorphism; Efficiency; Unpredictability; Video Game Objects; Puzzle games;

    Sammanfattning : This study sought a method for influencing people to anthropomorphize nonhuman agents in video games by making them seem unpredictable. This was inspired by Epley et al.’s (2007) Three-factor theory for anthropomorphism with focus on effectance motivation. It was also inspired by the studies done by Waytz et al. LÄS MER

  2. 17. Statistical Learning of Key Performance Indicators for Swedish Football

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för matematik och matematisk statistik

    Författare :Jonathan Forsberg; Edward Yu; [2022]
    Nyckelord :;

    Sammanfattning : Football is the indisputable most popular sport globally, and the central question within this game is how to become the winning outcoming part. A possible approach to answer this question is to utilise data and its information for analysis and provide keyperformance indicators that distinguish the successful from the unsuccessful teams. LÄS MER

  3. 18. Option Modelling by Deep Learning

    Kandidat-uppsats, Göteborgs universitet/Institutionen för nationalekonomi med statistik

    Författare :Niclas Klausson; Victor Tisell; [2021-02-10]
    Nyckelord :Deep learning; deep hedging; generative adversial networks; arbitrage pricing;

    Sammanfattning : In this thesis we aim to provide a fully data driven approach for modelling financial derivatives, exclusively using deep learning. In order for a derivatives model to be plausible, it should adhere to the principle of no-arbitrage which has profound consequences on both pricing and risk management. LÄS MER

  4. 19. Random rewards in video games and their impact on player engagement

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Marcus Holmberg; Alex Modée; [2021]
    Nyckelord :;

    Sammanfattning : By their very nature, video games are designed to be engaging which has played a major factor in their commercial success. Reward systems are an important aspect when it comes to creating an engaging experience as they serve as motivators for the player. Many such reward systems incorporate varying degrees of randomness. LÄS MER

  5. 20. An Analysis of Tit for Tat in the Hawk-Dove Game

    Kandidat-uppsats, Mälardalens högskola/Akademin för utbildning, kultur och kommunikation

    Författare :Felicia Modin; [2021]
    Nyckelord :Game theory; hawk-dove game; Axelrod s tournament; Tit for Tat;

    Sammanfattning : In Axelrod's tournaments of the Prisoner's Dilemma, carried out in the 1980s, a strategy called Tit for Tat was declared the winner, and it has since then been thought of as the strategy to use to do as well as possible in different situations. In this thesis, we investigate whether Tit for Tat will still do as well if we change the game to the Hawk-Dove Game. LÄS MER