Sökning: "random game"
Visar resultat 16 - 20 av 62 uppsatser innehållade orden random game.
16. A mind of its own : Perceived unpredictable objects and anthropomorphism in players
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : This study sought a method for influencing people to anthropomorphize nonhuman agents in video games by making them seem unpredictable. This was inspired by Epley et al.’s (2007) Three-factor theory for anthropomorphism with focus on effectance motivation. It was also inspired by the studies done by Waytz et al. LÄS MER
17. Statistical Learning of Key Performance Indicators for Swedish Football
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för matematik och matematisk statistikSammanfattning : Football is the indisputable most popular sport globally, and the central question within this game is how to become the winning outcoming part. A possible approach to answer this question is to utilise data and its information for analysis and provide keyperformance indicators that distinguish the successful from the unsuccessful teams. LÄS MER
18. Option Modelling by Deep Learning
Kandidat-uppsats, Göteborgs universitet/Institutionen för nationalekonomi med statistikSammanfattning : In this thesis we aim to provide a fully data driven approach for modelling financial derivatives, exclusively using deep learning. In order for a derivatives model to be plausible, it should adhere to the principle of no-arbitrage which has profound consequences on both pricing and risk management. LÄS MER
19. Random rewards in video games and their impact on player engagement
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : By their very nature, video games are designed to be engaging which has played a major factor in their commercial success. Reward systems are an important aspect when it comes to creating an engaging experience as they serve as motivators for the player. Many such reward systems incorporate varying degrees of randomness. LÄS MER
20. An Analysis of Tit for Tat in the Hawk-Dove Game
Kandidat-uppsats, Mälardalens högskola/Akademin för utbildning, kultur och kommunikationSammanfattning : In Axelrod's tournaments of the Prisoner's Dilemma, carried out in the 1980s, a strategy called Tit for Tat was declared the winner, and it has since then been thought of as the strategy to use to do as well as possible in different situations. In this thesis, we investigate whether Tit for Tat will still do as well if we change the game to the Hawk-Dove Game. LÄS MER