Sökning: "random game"

Visar resultat 6 - 10 av 62 uppsatser innehållade orden random game.

  1. 6. Multi-Agent Information Gathering Using Stackelberg Games

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Yiming Hu; [2023]
    Nyckelord :Information gathering; Autonomous exploration; Multi-agent coordination; Multi-agent system; Informationsinsamling; Autonom utforskning; Samordning av flera agenter; multiagentsystem;

    Sammanfattning : Multi-agent information gathering (MA-IG) enables autonomous robots to cooperatively collect information in an unfamiliar area. In some scenarios, the focus is on gathering the true mapping of a physical quantity such as temperature or magnetic field. LÄS MER

  2. 7. Does the game Genshin Impact follow the 40 second rule for the frequency of points of interest that is used in The Witcher 3?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Felix Krafft; Hugo Wiking; Danai Katsoula Johansson; [2023]
    Nyckelord :Video games; Level design; Open world games; Genshin Impact; The Witcher 3: Wild hunt; 40 seconds rule; Points of interest; Videospel; Level design; Öppna spel världar; Genshin Impact; The Witcher 3: Wild hunt; 40 sekunders regeln; Intressanta platser;

    Sammanfattning : The open world game The Witcher 3: Wild Hunt (2015) has been proven to follow a 40 second rule when placing points of interest for players to explore. The developers of the game said in an interview that the rule existed, and this was proven by a study made in 2021 by Cojanu and Jaber (2021). LÄS MER

  3. 8. Moving in the dark : Mathematics of complex pedestrian flows

    Magister-uppsats, Karlstads universitet/Fakulteten för hälsa, natur- och teknikvetenskap (from 2013)

    Författare :Meghashyam Veluvali; [2023]
    Nyckelord :Mathematical modelling of pedestrian dynamics; stochastic systems; evacuation time; random walk method; parabolic equation; finite difference method;

    Sammanfattning : The field of mathematical modelling for pedestrian dynamics has attracted significant scientific attention, with various models proposed from perspectives such as kinetic theory, statistical mechanics, game theory and partial differential equations. Often such investigations are seen as being a part of a new branch of study in the domain of applied physics, called sociophysics. LÄS MER

  4. 9. How the level design of the game Lost in Random uses staging, shape language, and scale to signify combat areas.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Martina Oyhenard Vazquez; Oliver Lincke; [2023]
    Nyckelord :scale; shape language; staging; game design; level design principles;

    Sammanfattning : The aim of this thesis is to understand how the level design elements in Lost in Random, staging, scale, and shape language convey danger within combat areas. The purpose of the analysis was to find patterns in the visual level design elements presented in the first moment of combat. LÄS MER

  5. 10. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Andrej Dudoglo; Florian Ritter; [2022]
    Nyckelord :avatars; avatar selection; virtual reality; VRChat; metaverse; virtual social space; identity; representation; mirror-dwelling;

    Sammanfattning : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. LÄS MER