Sökning: "rasterization"

Visar resultat 1 - 5 av 14 uppsatser innehållade ordet rasterization.

  1. 1. Performance and Perceived Realism in Rasterized 3D Sound Propagation for Interactive Virtual Environments

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknik; Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :Karl Hansson; Mikael Hernvall; [2019]
    Nyckelord :psychoacoustics; rasterization; hardware-acceleration; psykoakustik; rasterisering; hårdvaruacceleration;

    Sammanfattning : Background. 3D sound propagation is important for immersion and realism in interactive and dynamic virtual environments. However, this is difficult to model in a physically accurate manner under real-time constraints. LÄS MER

  2. 2. Asynchronous Shading in Object Space Lighting Compared to Forward Rendering

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik; Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Författare :Magnus Linder; Emil Palm; [2017]
    Nyckelord :Rendering; Rasterization;

    Sammanfattning : Context: Rendering 3D scenes in real-time applications is becoming more computationally heavy all the time. Applications are demanded to render high quality graphics without going below a satisfactory frame rate. A huge part of the computation of graphics goes toward complex lighting of 3D models that has to be recomputed every frame. LÄS MER

  3. 3. Mapping forest habitats in protected areas by integrating LiDAR and SPOT Multispectral Data

    Master-uppsats, KTH/Geoinformatik

    Författare :Manuela Alvarez; [2016]
    Nyckelord :LiDAR; spectral; spectral-LiDAR; SVM classification; forest classification;

    Sammanfattning : KNAS (Continuous Habitat Mapping of Protected Areas) is a Metria AB project that produces vegetation and habitat mapping in protected areas in Sweden. Vegetation and habitat mapping is challenging due to its heterogeneity, spatial variability and complex vertical and horizontal structure. LÄS MER

  4. 4. Ray Tracing Non-Polygonal Objects: Implementation and Performance Analysis using Embree

    Kandidat-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Michael Carlie; [2016]
    Nyckelord :ray tracing; NURBS; bezier; implicit surface; non-polygonal; computer graphics; graphics; embree;

    Sammanfattning : Free-form surfaces and implicit surfaces must be tessellated before being rendered with rasterization techniques. However ray tracing provides the means to directly render such objects without the need to first convert into polygonal meshes. LÄS MER

  5. 5. Ray traced gaming, are we there yet?

    Kandidat-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Yvonne Schudeck; [2016]
    Nyckelord :Computer graphics; ray tracing;

    Sammanfattning : Advances in hardware acceleration has resulted in development of a variety of hardware accelerated ray tracing libraries. The purpose of this bachelor thesis is to investigate if a simple ray tracer, based on a hardware accelerated ray tracing library, can achieve acceptable frame rates in rendering simple 3D game-related environments. LÄS MER