Avancerad sökning

Visar resultat 1 - 5 av 21 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Performance comparison of WebGPU and WebGL in the Godot game engine

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Författare :Emil Fransson; Jonatan Hermansson; [2023]
    Nyckelord :Game Engine; Performance Overhead; Rendering; WebGPU; WebGL; Spelmotor; Prestandakostnader; Rendering; WebGPU; WebGL;

    Sammanfattning : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. LÄS MER

  2. 2. Automatic text placement on maps using deep learning keypoint detection models

    Master-uppsats, Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskap

    Författare :Azin Khosravi Khorashad; [2022]
    Nyckelord :machine learning; Stacked hourglass networks; attention mechanism; CNN; geomatics; Earth and Environmental Sciences;

    Sammanfattning : Labeling the map is one of the most essential parts of the cartographic process that requires a huge time and energy. It is proven that the automation of map labeling is an NP-hard problem. There have been many research studies that tried to solve it such as rule-based methods, metaheuristics, and integer programming. LÄS MER

  3. 3. Hybrid Rendering in 3D Map-Based Grand Strategy Games

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kajsa Buckard; [2022]
    Nyckelord :Computer graphis; ray tracing; rasterization; strategy games; Datorgrafik; strålspårning; rastrering; strategispel;

    Sammanfattning : Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expressed that possible cost reduction appears when a hybrid rendering pipeline is implemented by combining rasterization and ray tracing, which have already been introduced to the film and game industries. LÄS MER

  4. 4. Managing Coherency in Real-TimeRay Tracing

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Fabio Camaiora; [2021]
    Nyckelord :;

    Sammanfattning : In recent years, ray tracing’s popularity in real-time rendering wasboosted by the introduction of GPUs which supported hardwareacceleration for ray tracing routines, which sped up the computationtime considerably. In spite of this, ray tracing is still expensive, andas such, most developers enhance their graphical applications with onlyselected raytraced effects, while still relying on rasterization for thecore visual component. LÄS MER

  5. 5. A Performance Comparison of Dynamic- and Inline Ray Tracing in DXR : An application in soft shadows

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Författare :Joakim Sjöberg; Filip Zachrisson; [2021]
    Nyckelord :dynamic ray tracing; inline ray tracing; hard shadows; soft shadows; rendering; dynamisk strålspårning; inline strålspårning; hårda skuggor; mjuka skuggor; rendering;

    Sammanfattning : Background. Ray tracing is a tool that can be used to increase the quality of the graphics in games. One application in graphics that ray tracing excels in is generating shadows because ray tracing can simulate how shadows are generated in real life more accurately than rasterization techniques can. LÄS MER