Sökning: "rasterization"

Visar resultat 11 - 15 av 21 uppsatser innehållade ordet rasterization.

  1. 11. Ray Tracing Non-Polygonal Objects: Implementation and Performance Analysis using Embree

    Kandidat-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Michael Carlie; [2016]
    Nyckelord :ray tracing; NURBS; bezier; implicit surface; non-polygonal; computer graphics; graphics; embree;

    Sammanfattning : Free-form surfaces and implicit surfaces must be tessellated before being rendered with rasterization techniques. However ray tracing provides the means to directly render such objects without the need to first convert into polygonal meshes. LÄS MER

  2. 12. Ray traced gaming, are we there yet?

    Kandidat-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Yvonne Schudeck; [2016]
    Nyckelord :Computer graphics; ray tracing;

    Sammanfattning : Advances in hardware acceleration has resulted in development of a variety of hardware accelerated ray tracing libraries. The purpose of this bachelor thesis is to investigate if a simple ray tracer, based on a hardware accelerated ray tracing library, can achieve acceptable frame rates in rendering simple 3D game-related environments. LÄS MER

  3. 13. Occlusion Culling on the GPU : Inner Conservative Occluder Rasterization

    Master-uppsats,

    Författare :Marcus Svensson; [2016]
    Nyckelord :occlusion culling; inner conservative rasterization; gpu-driven rendering;

    Sammanfattning : Context. Many occlusion culling algorithms have to cope with the task of balancing performance and accuracy. While it is desirable to accurately identify all occluded scene objects, settling with a rough estimate is often more beneficial for the overall performance. LÄS MER

  4. 14. Clustered Shading : Assigning arbitrarily shaped convex light volumes using conservative rasterization

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Författare :Kevin Örtegren; [2015]
    Nyckelord :clustered shading; lighting; light culling;

    Sammanfattning : Context. In this thesis, a GPU-based light culling technique performed with conservative rasterization is presented. Accurate lighting calculations are expensive in real-time applications and the number of lights used in a typical virtual scene increases as real-time applications become more advanced. LÄS MER

  5. 15. Rasterization of Fragmented Spatial Data

    Master-uppsats, Institutionen för datavetenskap

    Författare :Marina Dahlberg; [2014]
    Nyckelord :;

    Sammanfattning : The Geographical Information Systems (GIS) is nowadays a large industry that has evolved from a highly specialized niche to a technology that affects nearly every aspect of our lives. There is a big challenge to use the functionality of GIS within the organization that works with data in the ordinary old-fashioned way using files stored locally in the computer. LÄS MER