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Visar resultat 1 - 5 av 213 uppsatser som matchar ovanstående sökkriterier.
1. Praktiska digitala medium i historieundervisningen : En översikt av forskning om hur digitalt game-based learning kan användas för att förbättra elevernas kunskap om historieämnet
Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)Sammanfattning : The traditional history educational methods mainly consists of and are focused on memory, reading, repetition and writing skills, however this paper aims to give an overview of research regarding “Game-based learning”, it’s uses in education of history, and if it can be used as a way to complement the traditional education and give history teachers the tools to make their teaching more diverse. Useful materials were found in the databases: EBSCO, IEEE Xplore och Science Direct. LÄS MER
2. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation
Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/EngelskaSammanfattning : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. LÄS MER
3. Förutsättningar för effektiv ordinlärning på gymnasiet : En interventionsstudie med testbaserat lärande och hur elevers inlärning påverkas av kognitiva förmågor och mental uthållighet
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för språkstudierSammanfattning : The aim of this study is to investigate how students learn new words most efficiently by using three different methods: retrieval practice, adaptive retrieval practice and the traditional re-reading of words. The study will also examine which of the methods that is most efficient for students with language vulnerability. LÄS MER
4. How players interact with sustainability in ECO
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Some types of resource management and simulation games often inadvertently deal with theconcept of resource exploitation which is a natural outcome of emulating real-world systems ina digital environment. Sustainable decision-making is imperative for humanity’s sustainedsurvival and teaching the general populace about sustainability and climate through interactivemedia has proven to be an effective tool in increasing such decision-making. LÄS MER
5. Tweetlight
Master-uppsats, Lunds universitet/IndustridesignSammanfattning : Desk lamps were originally designed for reading and craftsmanship. However, with the increasing prevalence of com- puter-based work and the rise of remote and hybrid work arrangements due to the COVID-19 pandemic, our needs for lighting have evolved. LÄS MER