Sökning: "real-time texturing"
Visar resultat 1 - 5 av 6 uppsatser innehållade orden real-time texturing.
1. Procedural Natural Texture Generation on a Global Scale
Master-uppsats, Linköpings universitet/InformationskodningSammanfattning : This Master’s thesis investigates the application of dynamically generated procedural terrain textures for texturing 3D representations of the Earth’s surface. The study explores techniques to overcome limitations of the currently most common method – projecting satellite imagery onto the mesh – such as insufficient resolution for close-up views and challenges in accommodating external lighting models. LÄS MER
2. Towards automatic asset management for real-time visualization of urban environments
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanSammanfattning : This thesis describes how a pipeline was obtained to reconstruct an urban environment from terrestrial laser scanning and photogrammetric 3D maps of Norrköping, visualized in first prison and real-time. Together with LIU University and the city planning office of Norrköping the project was carried out as a preliminary study to get an idea of how much work is needed and in what accuracy we can recreate a few buildings. LÄS MER
3. Virtuell verklighet för kommunikation och interaktion : Interaktiva rum som kommunikationsverktyg
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetikSammanfattning : Kandidatarbetet undersöker virtuell verklighet som ett spatialt och interaktivt realtids-medium för den arkitekturella domänen. Media används vanligtvis inom mäklar-, visualiserings-, och designindustrin för att representera föremål på ett förståeligt och övertygande vis genom bilder eller animerade filmer. LÄS MER
4. Proposed workflow for UV mapping and texture painting
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologierSammanfattning : Context. There are several workflows for texturing 3D models. 3D models will often have to be constructed and textured before they can be viewed in a game engine. Files would have to be exported and imported in order to view the result. LÄS MER
5. Improving Baked Textures as a Content Creator
Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationSammanfattning : Problems. This thesis will look at texture-baking for games and the various problems that surrounds it. The problems discussed include topics such as tangent basis synchronization and improving bakes by using methods such as cages, smoothing groups splits, etc. Motivation. LÄS MER