Sökning: "realtidsrendering"

Visar resultat 1 - 5 av 13 uppsatser innehållade ordet realtidsrendering.

  1. 1. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Beiqian Liu; [2023]
    Nyckelord :Mesh Simplification; Virtual Reality; Realistic Avatars; 3D Face Reconstruction;

    Sammanfattning : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. LÄS MER

  2. 2. The Speed of Clouds : Utilizing Adaptive Sampling to Optimize a Real-Time Volumetric Cloud Renderer

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emrik Hydén; [2023]
    Nyckelord :Volumetric clouds; Ray marching; Bilinear interpolation; Adaptive sampling; Unity3D; Volymetriska moln; Ray marching; Bilinjär interpolering; Adaptiv sampling; Unity3D;

    Sammanfattning : Volumetric clouds are often used in video games in order to improve the realism or graphical quality of the game. However, in order to achieve real-time rendered clouds, optimizations have to be implemented as part of the rendering algorithm. LÄS MER

  3. 3. Recording Rendering API Commands for Instant Replay : A Runtime Overhead Comparison to Real-Time Video Encoding

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Marcus Holmberg; [2020]
    Nyckelord :Instant Replay; Command Recording; Real-time Rendering; Real-time Video Encoding; Återspelning; Kommandoinspelning; Realtidsrendering; Videokodning i Realtid;

    Sammanfattning : Background. Instant replay allows an application to highlight events without exporting a video of the whole session. Hardware-accelerated video encoding allows replay footage to be encoded in real-time with less to no impact on the runtime performance of the actual simulation in the application. LÄS MER

  4. 4. Evaluering av kontextmodeller och interaktiva virtuella miljöer i den arkitektoniska gestaltningsprocessen

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Arkitektur och vatten

    Författare :Daniel Runebjörk; [2020]
    Nyckelord :Virtual Reality VR ; Context Models; Interactive Virtual Environments IVE ; Design Process; Photogrammetry; Game Engines; Real-Time Visualizatio; Virtuell verklighet; kontextmodeller; interaktiva virtuella miljöer; gestaltningsprocessen; fotogrammetri; spelmotorer; realtidsvisualisering;

    Sammanfattning : The tools available to architects in the design process are constantly being enhanced and developed, which paves the way to try out new methods and techniques. The current widespread availability of commercial drones, sophisticated surveying instruments and advanced calculation software, makes it possible to create detailed digital representations of reality, in the form of context models. LÄS MER

  5. 5. Real-time rendering of subsurface scattering and skin

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Författare :Daniel Holst; [2017]
    Nyckelord :skin; rendering; subsurface scattering; real-time;

    Sammanfattning : Rendering of skin and translucent materials as a real-time solution for a game engine. ... LÄS MER