Sökning: "reinforcement learning"
Visar resultat 21 - 25 av 457 uppsatser innehållade orden reinforcement learning.
21. PVCFA: Principal Variation Context Feature Attribution : Distributed Chess for Perturbation-based Saliency Maps
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The research and development field of computer chess improved more in the last 5 years than in the whole history of computers. Unfortunately these unprecedented results comes with techniques that don’t leave much space to intuition and comprehensibility for humans. LÄS MER
22. A hierarchical neural network approach to learning sensor planning and control
Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/DatorteknikSammanfattning : The ability to search their environment is one of the most fundamental skills for any living creature. Visual search in particular is abundantly common for almost all animals. LÄS MER
23. Safe Reinforcement Learning for Social Human-Robot Interaction : Shielding for Appropriate Backchanneling Behavior
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Achieving appropriate and natural backchanneling behavior in social robots remains a challenge in Human-Robot Interaction (HRI). This thesis addresses this issue by utilizing methods from Safe Reinforcement Learning in particular shielding to improve social robot backchanneling behavior. LÄS MER
24. Optimal Gait Control of Soft Quadruped Robot by Model-based Reinforcement Learning
Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)Sammanfattning : Quadruped robots offer distinct advantages in navigating challenging terrains due to their flexible and shock-absorbing characteristics. This flexibility allows them to adapt to uneven surfaces, enhancing their maneuverability. LÄS MER
25. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment
Master-uppsats,Sammanfattning : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. LÄS MER