Sökning: "rewards"

Visar resultat 16 - 20 av 614 uppsatser innehållade ordet rewards.

  1. 16. Enhancing Performance Management System for improved employee satisfaction

    Magister-uppsats, Lunds universitet/Institutionen för informatik

    Författare :Praveen Surendranath; Roopak Ayikkara Kizhakkayil; [2023]
    Nyckelord :PMS; employee; performance; evaluation; satisfaction; Business and Economics;

    Sammanfattning : An effective performance management system plays a crucial role in fostering employee engagement and productivity, which are essential for an organization's success. Employee satisfaction is one of the most important factors. However, the critical aspect of employee satisfaction has been largely overlooked in the existing literature. LÄS MER

  2. 17. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Melinda Sowole; [2023]
    Nyckelord :Gamification; Battle Pass; Season Pass; Challenges; Extrinsic motivation; Negative reinforcement; Video games;

    Sammanfattning : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. LÄS MER

  3. 18. Optimal taxation by two-agent reinforcement learning

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Erik Lindau; [2023]
    Nyckelord :;

    Sammanfattning : An economy’s tax policy is one of the vital moments for, on the one hand, stimulating economic growth and labor, and, on the other hand gaining revenues from economic performance. A sufficient level of tax revenues is further important to keep up with governmental obligations and social welfare. LÄS MER

  4. 19. Dark Patterns : Den sura sidan av Candy Crush Saga

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tilde Fredell; Matilda Haneling; [2023]
    Nyckelord :dark patterns; deceptive patterns; Candy Crush Saga; casual games; mobilspel; användargränssnitt;

    Sammanfattning : Many mobile games use a user interface designed to get their players to spend more time, money or social engagement within their application. This is done by deliberately misleading or otherwise confusing the user by, for example, making the player lose track of time when playing or by giving rewards to players who spend money or invite their friends into the game. LÄS MER

  5. 20. Towards Building Privacy-Preserving Language Models: Challenges and Insights in Adapting PrivGAN for Generation of Synthetic Clinical Text

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Atena Nazem; [2023]
    Nyckelord :Generative Adversarial Networks; privacy-preserving language models; clinical text data; reinforcement learning; synthetic data;

    Sammanfattning : The growing development of artificial intelligence (AI), particularly neural networks, is transforming applications of AI in healthcare, yet it raises significant privacy concerns due to potential data leakage. As neural networks memorise training data, they may inadvertently expose sensitive clinical data to privacy breaches, which can engender serious repercussions like identity theft, fraud, and harmful medical errors. LÄS MER