Sökning: "södertörns högskola medieteknik"

Visar resultat 1 - 5 av 154 uppsatser innehållade orden södertörns högskola medieteknik.

  1. 1. Non-playable characters' peripheral effect in relation to narrative and worldbuilding in video games

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Yamaan Kashif; [2023]
    Nyckelord :Non-playable character; NPC; RPG; Video Games; Worldbuilding; Narrative; Dialogue;

    Sammanfattning : The goal of this thesis is to find out how non-playable characters (NPC) in their own peripheral way, contribute to the narrative and worldbuilding of a video game. A prototype of a role-playing video game (RPG) was created for this particular study, in order to investigate and measure the effect of NPCs on worldbuilding and narrative in video games. LÄS MER

  2. 2. Generative AI as a co-creator in the conception of images

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Carl Sebastian Samuelsson; [2023]
    Nyckelord :Generative AI; co-creation; post-human perspectives; machine agency; Generativ AI; samskapande; post-humanistiska perspektiv; maskin-agens;

    Sammanfattning : Generative AI systems for image-creation have taken a giant leap technologically in the last few years, creating opportunities for users and introducing new areas of research for the scientific community. New implementations for these technologies are discovered regularly and due to the complex nature of AI, there is an ongoing discussion among researchers on whether generative AI is yet another tool, or if there is potential for the technology to be something more. LÄS MER

  3. 3. Video Game Preservation and Emulation from Three Perspectives: Developers, Archivists and Gamers

    Master-uppsats, Södertörns högskola/Medieteknik

    Författare :Camilla Johansson; [2023]
    Nyckelord :Video Games; Digital Games; Video Game Preservation; Digital Preservation; Emulation; Archiving Games;

    Sammanfattning : This paper presents a comprehensive research study that investigates the perspectives of video game preservation from three distinct target groups consisting of game developers, game museums, and video game enthusiasts. Each target group expressed their thoughts and opinions regarding game preservation efforts and the use of emulation as a preservation method. LÄS MER

  4. 4. AI in Co-Creation : The usability and impact of AI tools for co- creation in participatory design to generate innovative and user- centric design solutions

    Master-uppsats, Södertörns högskola/Medieteknik

    Författare :Sabine Freese; [2023]
    Nyckelord :;

    Sammanfattning : The current study focuses on applying generative Artificial Intelligence (AI) in participatory design processes, specifically scrutinising the interactive dynamics between AI and human actors during the creative endeavour. Practice-oriented workshops and including a real, complex application example constituted the methodological framework. LÄS MER

  5. 5. Leveldesign : effekter av vägledning i digitala spel

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :William Andersson; Sofia Levonius; [2023]
    Nyckelord :nivådesign; vägledning; inlärning; problemlösning; svårighetsgrad; motivation; uppmärksamhet; nöje; association; självständighet; flow;

    Sammanfattning : Nivådesign är en viktig del inom spelutveckling för att skapa fängslande och inlevelserika digitala världar. Hur spel- och nivådesigners kan skapa en intuitiv interaktion mellan spelare och spelnivå med hjälp av olika typer av vägledning, utan att det blir för lätt eller svårt, är en fråga som vi saknar svar på. LÄS MER