Sökning: "serious game"

Visar resultat 1 - 5 av 133 uppsatser innehållade orden serious game.

  1. 1. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Andrej Dudoglo; Florian Ritter; [2022]
    Nyckelord :avatars; avatar selection; virtual reality; VRChat; metaverse; virtual social space; identity; representation; mirror-dwelling;

    Sammanfattning : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. LÄS MER

  2. 2. Effektiv inlärning genom spel : Att fostra internaliserad motivation med speldesign

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Simon Hansson; [2022]
    Nyckelord :Serious games; gamification; motivation; inlärning;

    Sammanfattning : För att nå bra inlärningsresultat visar tidigare forskning på vikten av internaliserad motivation. När det kommer till att använda spel som inlärningsverktyg kommer detta huvudsakligen i två former. Antingen genom fullskaliga spel – serious games – eller genom traditionella läromedel som förgylls med spelelement – gamification. LÄS MER

  3. 3. Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability

    Master-uppsats, Lunds universitet/LUCSUS

    Författare :Larissa Lachmann; [2022]
    Nyckelord :Serious Games; ESD; Sustainability competencies; water; educational game design; educational games; sustainability science; Social Sciences;

    Sammanfattning : Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. LÄS MER

  4. 4. Utilizing games as a tool to increase cybersecurity awareness in organizations : A systematic literature review

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Anton Karlberg; [2022]
    Nyckelord :Cybersecurity; training; serious games; organizations; Cybersäkerhet; träning; seriösa spel; organisationer;

    Sammanfattning : Cybersecurity is an important aspect within organizations as threats are many and often not fully understood, which requires individuals employed within organizations to be educated. Training implementations to increase cybersecurity knowledge and awareness are varied in their methodology of teaching. LÄS MER

  5. 5. Available virtual museums : Enabling a wider use of virtual museums through a template-based tool

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Alexander Ros; [2022]
    Nyckelord :Virtual museum; digitalization; serious games;

    Sammanfattning : An emerging issue that has been made visible is the unequal opportunities for digitization among different sizes of museums. This extends also to when using virtual museums as a pedagogical tool or displaying a museum’s collection. LÄS MER