Sökning: "serious game"

Visar resultat 21 - 25 av 164 uppsatser innehållade orden serious game.

  1. 21. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Andrej Dudoglo; Florian Ritter; [2022]
    Nyckelord :avatars; avatar selection; virtual reality; VRChat; metaverse; virtual social space; identity; representation; mirror-dwelling;

    Sammanfattning : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. LÄS MER

  2. 22. Effektiv inlärning genom spel : Att fostra internaliserad motivation med speldesign

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Simon Hansson; [2022]
    Nyckelord :Serious games; gamification; motivation; inlärning;

    Sammanfattning : För att nå bra inlärningsresultat visar tidigare forskning på vikten av internaliserad motivation. När det kommer till att använda spel som inlärningsverktyg kommer detta huvudsakligen i två former. Antingen genom fullskaliga spel – serious games – eller genom traditionella läromedel som förgylls med spelelement – gamification. LÄS MER

  3. 23. Designing and evaluating a board game prototype as a storytelling method to raise awareness about refugees’ language barriers

    Master-uppsats, Linköpings universitet/Institutionen för ekonomisk och industriell utveckling; Linköpings universitet/Tekniska fakulteten

    Författare :Mustafa Terzioglu; [2022]
    Nyckelord :serious games; raising social awareness; storytelling board game; serious board game design; co-creation; societal issues; language barrier; refugees; storytelling;

    Sammanfattning : The thesis takes a research through design approach to identify the potential of a storytelling board game concept to raise awareness about societal challenges. Knowledge of existing serious game examples illustrating the social issues, designing a board game prototype iteratively, and evaluating with co-creation sessions helped to comprehend the potential of the subject. LÄS MER

  4. 24. Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability

    Master-uppsats, Lunds universitet/LUCSUS

    Författare :Larissa Lachmann; [2022]
    Nyckelord :Serious Games; ESD; Sustainability competencies; water; educational game design; educational games; sustainability science; Social Sciences;

    Sammanfattning : Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. LÄS MER

  5. 25. Utilizing games as a tool to increase cybersecurity awareness in organizations : A systematic literature review

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Anton Karlberg; [2022]
    Nyckelord :Cybersecurity; training; serious games; organizations; Cybersäkerhet; träning; seriösa spel; organisationer;

    Sammanfattning : Cybersecurity is an important aspect within organizations as threats are many and often not fully understood, which requires individuals employed within organizations to be educated. Training implementations to increase cybersecurity knowledge and awareness are varied in their methodology of teaching. LÄS MER