Sökning: "shen"
Visar resultat 1 - 5 av 87 uppsatser innehållade ordet shen.
1. OpenAI Case - Group 13B - BUSN35
Magister-uppsats, Lunds universitet/Företagsekonomiska institutionenSammanfattning : .... LÄS MER
2. Ownership concentration and corporate performance of listed companies in China
Magister-uppsats, Lunds universitet/Företagsekonomiska institutionenSammanfattning : The purpose of this study is to investigate the relationship between ownership concentration and corporate performance in Chinese listed companies. Enriching the theory of corporate governance. The empirical foundation consists of data collected from 1468 listed companies at the Shanghai and Shenzhen Stock Exchanges in China, spanning 2018 to 2022. LÄS MER
3. RVSingle: A general purpose power efficient RISC-V for FPGAs
Master-uppsats, Linköpings universitet/Elektroniska Kretsar och SystemSammanfattning : With the increasing need for low-cost, power-efficient computing units, RISC-Vas an open-standard Instruction Set Architecture (ISA) is becoming more and more popular in the industry. There are multiple open-source RISC-V soft processors like cva6, VEGA, NOEL-V and more. LÄS MER
4. The experience of using medical wearable devices from the older adults' perception : A descriptive literature review
Kandidat-uppsats, Högskolan i Gävle/Avdelningen för vårdvetenskapSammanfattning : Background: Since the 60s of the 20th century, wearable technology has attracted theattention of researchers all over the world. In recent years, with the development of thetimes, wearable technology has developed rapidly in the fields of medical care andeducation. LÄS MER
5. The Influence of Interactive Elements on Entertainment : An Interactive Infographics Experiment on University Students
Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatikSammanfattning : Objectives: Consequent to previous research indicating the positive influence of entertainment on attitudes, this quantitative study investigates which interactive elements more effectively augment entertainment and to which degree Gamification, Data Selection, Storytelling, and Motion augments entertainment through the beneficial components Emotional Arousal, Recovery and Regulation and Aesthetic Appreciation (Dobni, 2007). Method: A pre-study survey was conducted to determine a neutral topic for the interactive infographics used in the main study. LÄS MER