Sökning: "skeletal animation"

Visar resultat 1 - 5 av 7 uppsatser innehållade orden skeletal animation.

  1. 1. Particle-Oriented Bounding Box Skeletal Animation in real-time applications

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Simon Strand; Karlos Napa Häger; [2023]
    Nyckelord :Skeletal Animation; Particle; Velocity; Collision;

    Sammanfattning : Background. Skeletal animation is a technique used for displaying animated movement that uses bones in a hierarchy to get a structure; these bones are transformed based on their parent bones. Vertices in a mesh are connected to one or more bones with a weight, and the vertices will move based on the bone transformation, creating an animation. LÄS MER

  2. 2. Performance evaluation of NumPy, SciPy, PyMEL and OpenMaya compared to the C++ API in Autodesk Maya

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Patrik Svensson; Fredrik Galfi; [2021]
    Nyckelord :Animation transfer; Performance; Scripting; Python;

    Sammanfattning : Background. Autodesk Maya allows scripting through both MEL and Python, and it is also possible to use different Python modules and a C++ API to perform the desired tasks. In theory, the C++ API is the fastest option in Maya, but there are no studies that support this claim. LÄS MER

  3. 3. Skeletal Animation Optimization Using Mesh Shaders

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Författare :Peyman Torabi; [2019]
    Nyckelord :Turing Mesh Shaders; Skeletal Animation; Skinning; Turing Mesh Shaders; Skeletal Animation; Skinning.;

    Sammanfattning : Background. In this thesis a novel method of skinning a mesh utilizing Nvidia’sTuring Mesh Shader pipeline is presented. Skinning a mesh is often performed with a Vertex Shader or a Compute Shader. LÄS MER

  4. 4. A Comparison of Parallel Design Patterns for Game Development

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Robin Andblom; Carl Sjöberg; [2018]
    Nyckelord :Flocking; Parallelism; Multithreading; Rendering time; Speedup; Skeletal animation; BOIDS;

    Sammanfattning : ----- .... LÄS MER

  5. 5. Texture compression for iOS : A case study

    Kandidat-uppsats, Institutionen för kommunikation och information

    Författare :Jonathan Nylander; [2013]
    Nyckelord :iOS; PVRTC; JPEG; visual quality; subjective user study;

    Sammanfattning : Due to limited hardware, effectively using the available resources is crucial for mobile games. Texture compression is a fundamental technique in game development to reduce the demand of memory and bandwidth usage. LÄS MER