Sökning: "software profiling"
Visar resultat 1 - 5 av 37 uppsatser innehållade orden software profiling.
1. Power Profiling: Understanding the Impact of CPU Workloads on Container and Virtual Machine Power Efficiency
Master-uppsats, Umeå universitet/Institutionen för datavetenskapSammanfattning : Data centers power consumption represent a substantial amount of the global power consumption. While hardware has improved over the years, this study focuses on the software side of optimization, looking at the power consumption differences in containers and virtual machines. LÄS MER
2. Creating a High-Throughput Workflow for Automated Peptide Characterization using LC-MS
Master-uppsats, Lunds universitet/Centrum för analys och syntesSammanfattning : In the early stage of a drug discovery project, there is a need for efficient methods that can analyse peptides in short time. This includes methods that confirm the peptide’s identity and estimates its relative purity in an efficient and reliable way. LÄS MER
3. Accelerating a Molecular Docking Application by Leveraging Modern Heterogeneous Computing Systems
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In drug development, molecular docking methods aim at characterizing the binding of a drug-like molecule to a protein. In a typical drug development process, a docking task is repeated millions of time, which makes optimization efforts essential. LÄS MER
4. Customer segmentation in Retail: An Experiment in Sweden
Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : The retail industry is continuously transforming due to digitalization, globalization, urbanization, and automatization. These factors contribute to new and more transparent retail with new customer behaviors, business models, and international competition. LÄS MER
5. Improve game performance tracking tools : Heatmap as a tool
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. LÄS MER