Sökning: "sony"
Visar resultat 1 - 5 av 172 uppsatser innehållade ordet sony.
1. Prototyping Tool for Large Scale Interactive Experiences
Master-uppsats, Lunds universitet/Institutionen för designvetenskaperSammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER
2. The Human Element of Cybersecurity : A Literature Review of Social Engineering Attacks and Countermeasures
Kandidat-uppsats, Högskolan Dalarna/Institutionen för information och teknikSammanfattning : Social engineering attacks pose an escalating threat to organizations. This thesis conducted a semi-comprehensive literature review using the PRISMA method to address common attack methods, reducing susceptibility among employees, and the need for awareness training. LÄS MER
3. Publikens uppfattning av bildkvalité hos dyra och billiga filmkameror : En analys av Sony PXW-FS7, Arri Alexa Mini, RED ONE och Blackmagic Pocket Cinema Camera 4K
Kandidat-uppsats, Högskolan Dalarna/Institutionen för kultur och samhälleSammanfattning : Denna undersökning jämför en grupp personers perception av identiska bilder tagna med fyra olika filmkameror i olika prisklasser. En Blackmagic Pocket Cinema Camera 4K(BMPCC4K), Sony PXW-FS7, RED ONE och Arri Alexa Mini. Testet jämför främst kamerornas möjlighet att reproducera hudtoner, färg, rörelse och dynamiskt omfång. LÄS MER
4. A NEW APPROACH AND GUIDLINE FOR LOUDNESS IN GAME AUDIO : Developing Specific Loudness Standards for Each Section of Game Audio
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loudness is a key aspect of game audio that can greatly impact player engagement and immersion. There are existing loudness standards such as AES-EBU R128, which is mostly commonly used by social media platforms such as YouTube and Spotify. LÄS MER
5. Edge Machine Learning for Wildlife Conservation : A part of the Ngulia project
Master-uppsats, Linköpings universitet/ReglerteknikSammanfattning : The prominence of Edge Machine Learning is increasing swiftly as the performance of microcontrollers continues to improve. By deploying object detection and classification models on edge devices with camera sensors, it becomes possible to locate and identify objects in their vicinity. LÄS MER