Sökning: "sound and movements"

Visar resultat 1 - 5 av 54 uppsatser innehållade orden sound and movements.

  1. 1. The Sound of Skepticism Analyzing Climate Change Denial in Swedish Podcasts and YouTube Channels

    Kandidat-uppsats, Göteborgs universitet / / Institutionen för sociologi och arbetsvetenskap

    Författare :Victoria Vallström; [2024-02-14]
    Nyckelord :denialism; climate skepticism; social movements; countermovements; digital media; digital data; computational grounded theory; topic modeling; computational text analysis;

    Sammanfattning : This study explores Sweden's climate change denial by analyzing the spoken-word discourse of its countermovement, focusing on digital media content from Swedish parliament member Elsa Widding with an aim to provide empirical insights into the discourse of Sweden's Climate Change Countermovement (CCCM). Questions guiding this study are: What are the most prevalent topics and themes related to climate change denial and skepticism? How do they align with established categories of climate change denial, shaping the overall narrative? What mobilizing ideas and meanings are present, how are they shaped, and how do they contribute to the movement's goals? The material consists of Elsa Widding's complete audio-based "movement texts'' from 2019-2023, including YouTube content, podcasts, and appearances on Riks, totaling over 2000 minutes of audio transcribed into text via AI technology. LÄS MER

  2. 2. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Patrik Bergsten; Mikita Kihan; [2023]
    Nyckelord :Sound localisation; head tracking; binaural; audio; computer games; experiences;

    Sammanfattning : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. LÄS MER

  3. 3. FunkyBot : Robotrörelser styrda i takt av ljudsignaler

    Kandidat-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Siri Mörén; Ebba Nauwelaerts de Agé; [2023]
    Nyckelord :Anglecontrolled servomotor; Arduino; Grove sound sensor; Mechatronics; Robot.; Arduino; Ljudsensor; Mekatronik; Robot; Vinkelstyrd servomotor.;

    Sammanfattning : In the following report, a study regarding the control of a dancing robot has been conducted. The study covers whether a robot’s movements can be controlled by a recurring and pacing audio signal at a given BPM, and how well it does so. LÄS MER

  4. 4. Design för lärande i danssalen : En studie om danslärares kommunikation i gymnasial dansundervisning

    Uppsats för yrkesexamina på avancerad nivå, Karlstads universitet

    Författare :Sanna Lundström; [2023]
    Nyckelord :Dance; dance teaching; communication; design; didactics; multimodality; Dans; dansundervisning; kommunikation; design; didaktik; multimodalitet;

    Sammanfattning : Studiens syfte är att öka kunskapen om hur danslärare i gymnasieskolan kommunicerar med elever under lektioner och hur de designar undervisningen för att skapa förutsättningar för lärande. I studien deltog tre danslärare från olika gymnasieskolor och datainsamlingen utfördes genom de kvalitativa metoderna videoobservationer och intervjuer. LÄS MER

  5. 5. Short-Format Video Consumption: Evaluation of Key Quality and UX Aspects for Generation Z

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Avdelningen Vi3

    Författare :Carl Lindholm; [2023]
    Nyckelord :short-format video; user experience; UX; video quality aspects; video pain points; korta videor; användarupplevelse; UX; videokvalitet; smärtpunkter;

    Sammanfattning : Short-format videos are becoming increasingly prominent in today's digital landscape. The widespread availability of smartphones with high-quality cameras, together with fast Internet connections, has not only made it easier for users to interact with the digestible short-format content, but also transformed the way we consume, experience, and interact with content. LÄS MER