Sökning: "spel manual"

Visar resultat 1 - 5 av 14 uppsatser innehållade orden spel manual.

  1. 1. Sholder : A Motorized Automatic Shirt Folding Machine

    Kandidat-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Anton Stevanovic; Lucas Bergman; [2023]
    Nyckelord :Mechatronics; Automatic Shirt Folding Machine; Automation; Servo Motors; Mekatronik; Automatisk Tröjvikarmaskin; Automatisering; Servomotorer;

    Sammanfattning : In today’s fast-paced society, there is a high demand for faster and more effective ways of dealing with chores and other time-consuming activities, but while appliances like washing machines and dishwashers have become standard use, there has been limited progress in making the tedious task of folding clothes easier. This bachelor's thesis project in Mechatronics at KTH Royal Institute of Technology details the design, construction and performance of a motorized automatic shirt folding machine that can fold both T-shirts and long-sleeve shirts. LÄS MER

  2. 2. Improve game performance tracking tools : Heatmap as a tool

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Niklas Wessman; [2022]
    Nyckelord :Software Performance Tracking; Software Performance profiling; Heatmap; Software Testing; Automatic Testing; Game Development; Game Testing; Mjukvaruprestandaspårning; Mjukvaruprestandaprofilinger; Färgdiagram; Mjukvarutestning; Automatisk testning; Spelutveckling; Speltestning;

    Sammanfattning : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. LÄS MER

  3. 3. Mixed-Initiative Tile-Based Designer : Examining Expressive Range And Controllability For 2D Tile-Based Levels

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Rafael Dolfe; [2022]
    Nyckelord :Procedural Content Generation; Expressive Range; Controllability; Mixed- Initiative; Declarative Modelling; Level Design; Procedurell innehållsgenerering; Uttrycksomfång; Kontrollerbarhet; Blandinitiativ; Deklarativ Modellering; Nivådesign;

    Sammanfattning : This paper investigates the effectiveness of expressive range and controllability for 2-dimensional tile-based procedural content generation. Procedural content generation (PCG) is the automation of content, often in games, and tile-based PCG is when the generated content is constrained to a grid structure. LÄS MER

  4. 4. Utilizing Input Simulation for Video Game Test Automation : A Case Study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Auguste Jerlström; [2022]
    Nyckelord :Input Simulation; Interaction Simulation; User Interface; Test Automation; Quality Assurance;

    Sammanfattning : In typical software projects, it is common that half of the development time and cost is spent on testing the software. Software Test Automation is an area that has been rapidly expanding in recent years because of its capacity to test features rapidly and efficiently, but in the Video Game industry, this concept is still in its infancy and common practices are still being developed. LÄS MER

  5. 5. Keep Talking : Fysisk version av ett virtuellt spel

    Kandidat-uppsats, Karlstads universitet/Institutionen för matematik och datavetenskap (from 2013)

    Författare :Måns Olm; Rör Adam; [2021]
    Nyckelord :Integrerade Syetem; Inbyggda system; I2C; Embedded;

    Sammanfattning : ”Keep Talking and Nobody Explodes” är ett spel som normalt spelas med ”vitual reality”-glasögon på en spelkonsol. Spelet går ut på att två spelare ska sammabeta för att lösasex pussel på tid för att desarmera en bomb. LÄS MER