Sökning: "spelgemenskaper"

Hittade 3 uppsatser innehållade ordet spelgemenskaper.

  1. 1. Datorspelares informationsintag : Den yttre och inre informationens påverkan på spelupplevelsen

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Beatrix Dahlman; Sebastian Bengtsson; [2023]
    Nyckelord :Cognitive authority; Gaming communities; Information literacy; Information practices; Information seeking; Metagame; Video games; Video gaming; Datorspel; Datorspelande; Informationspraktiker; Informationssökning; Kognitiv auktoritet; Källkritik; Metagame; Spelgemenskaper;

    Sammanfattning : Video games are common hobbies today, and as such they have been studied withinthe field of LIS. However, video gaming is a wide subject, and therefore there still exists areas that have not yet been properly researched. LÄS MER

  2. 2. When You Wish Upon a Character Banner: An Exploratory Discourse Analysis of a Genshin Impact Player Community

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Sophia Al-Nawasreh; Alex Andersson; [2022]
    Nyckelord :gacha; Genshin Impact; community of practice; gaming communities; Discord communities; F2P; free to play; gacha; Genshin Impact; praxisgemenskap; spelgemenskaper; Discord-gemenskaper; F2P; free to play;

    Sammanfattning : An exploratory discourse analysis was performed on a community of practice based on Discord, an instant messaging platform. The community of practice is a group of gamers (people who play video games), dedicated to the cross-platform free-to-play game Genshin Impact. LÄS MER

  3. 3. The Social Contract of Live Streaming : A Case Study of Four Streams on Twitch.tv

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Desislava Atanasova; Oliver Svensson; [2022]
    Nyckelord :Gaming culture; Immersive data collection; Live-streaming; Netnography; Online chat rooms; Social Contract Theory; Twitch.tv; Fördjupande datainsamling; Kontraktualism; Live-streaming; Netnografi; Online chattrum; Tv-spels kultur; Twitch.tv;

    Sammanfattning : This thesis asks how unique and different communities are formed and facilitated on the live-streaming platform Twitch.tv. Twitch was chosen for its relevance to gaming culture as well as its higher number of users comparatively to its contemporaries. LÄS MER