Sökning: "spelindustri"
Visar resultat 1 - 5 av 12 uppsatser innehållade ordet spelindustri.
1. SPELINDUSTRINS ONDA CIRKEL : En litteratur- och intervjustudie om kvinnors situation i spelbranschen, med utgångspunkt i Skövdes spelindustri
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Sveriges spelindustri växer snabbt och är vid stort behov av ny arbetskraft. Samtidigt präglas spelindustrin av ojämställdhet, exempelvis genom löneskillnader, marginalisering och sexism. LÄS MER
2. An exploratory study of the Swedish gaming industry's global value chain : With a focus on the regional game hub in Skövde
Kandidat-uppsats, Högskolan i Skövde/Institutionen för handel och företagandeSammanfattning : The Swedish game industry has seen tremendous growth and a global impact in the market. Despite the successes there is a lack of research on the matter. LÄS MER
3. Spelvinster och Tävlingsvinster- Beskattning av olika typer av vinster skillnader mellan dessa
Kandidat-uppsats, Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakultetenSammanfattning : The Swedish gambling industry grows every year and is a big factor on the Swedish market. The aim of this essay is to understand the difference in taxation between different kinds of winnings with a focus on betting. LÄS MER
4. The Feature Creep Perception in Game Development : Exploring the role of feature creep in development methods and employee engagement
Kandidat-uppsats, Södertörns högskola/MedieteknikSammanfattning : Game developers often find themselves coming up with ideas along the production period of a game varying in size and may go unnoticed or seem insignificant to the scope of the project but in the long run add up to break deadlines, budget and affect the morale and engagement of developers. In the modern game development industry agile development methods have increased in popularity allowing flexibility in the development process. LÄS MER
5. Gendered Game: Gender and gender imbalance in the gaming industry : How is the gender imbalance created and explained the Swedish Gaming firms?
Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)Sammanfattning : The low levels of gender diversity is an characteristic that is directly associated with the gaming industry. The gaming industry is multi-dollar business with huge influence on technological advancement and possesses a great power and influence over its users. It is in a position to shape how users view the world and how they interact with it. LÄS MER