Sökning: "style consumption"

Visar resultat 1 - 5 av 78 uppsatser innehållade orden style consumption.

  1. 1. The Devil Wears (New) Prada

    Magister-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Hanna Björkman; Elsa Spenninge; [2023]
    Nyckelord :identity projects; self-presentation; luxury fashion rental; Consumer Culture Theory; access-based consumption; luxury fashion; Impression Management; Social Distinction; the extended self; Business and Economics;

    Sammanfattning : In contemporary society, it is emphasised that ownership of clothing plays a crucial role in construction- and presentation of personal identities. With the rise of sustainable consumerism and the sharing economy, access-based consumption has emerged as a notable trend, offering individuals temporary access to non-exclusively owned clothing. LÄS MER

  2. 2. “Timeless or Tacky?” : En kvalitativ studie om tidlöst mode på sociala medier

    Kandidat-uppsats, Högskolan i Borås/Akademin för textil, teknik och ekonomi

    Författare :Isabella Sigurdson; Julia Högne; [2023]
    Nyckelord :timeless fashion; social media; trends; fashion; consumption; longevity.; tidlöst mode; sociala medier; trender; mode; konsumtion; långvarighet.;

    Sammanfattning : Uppsatsen utgår från den aktuella trenden tidlöst mode som utspelar sig på sociala medier, framförallt på Tiktok och Youtube. Modeindustrin har på grund av sociala medier förändrats avsevärt och har möjliggjort en ökad hastighet för förändringar och spridning av mode. LÄS MER

  3. 3. Particle-Oriented Bounding Box Skeletal Animation in real-time applications

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Simon Strand; Karlos Napa Häger; [2023]
    Nyckelord :Skeletal Animation; Particle; Velocity; Collision;

    Sammanfattning : Background. Skeletal animation is a technique used for displaying animated movement that uses bones in a hierarchy to get a structure; these bones are transformed based on their parent bones. Vertices in a mesh are connected to one or more bones with a weight, and the vertices will move based on the bone transformation, creating an animation. LÄS MER

  4. 4. Educate, entertain, and esthetically appeal with influencer marketing videos – but how? : A qualitative descriptive study of the utilization of education, entertainment, and esthetic aspects in influencer marketing videos to promote second hand fashion online stores. 

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för marknadsföring och turismvetenskap (MTS)

    Författare :Olivia Mikkola; Meri Viro; [2023]
    Nyckelord :Online second hand fashion store; social media influencer; store promotion; education; entertainment; esthetics;

    Sammanfattning : Background The online second-hand fashion market is a growing market that can be promoted with the help of social media and influencers. Influencers can help with store promotion as well as to promote sustainability and, therefore, promote this alternative fashion consumption style. LÄS MER

  5. 5. Performance analysis of SwiftUI and UIKit : A comparison of CPU time and memory usage for common user interface elements

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Benjamin Ronneling; [2023]
    Nyckelord :SwiftUI; UIKit; Performance analysis; SwiftUI; UIKit; Prestationsanalys;

    Sammanfattning : In today's digital era, smartphones have evolved into an important part of our daily routine, thereby raising the bar for high-quality applications that deliver premium user experiences. In this landscape, UIKit and SwiftUI have emerged as two noteworthy user interface frameworks in the realm of iOS development, with UIKit having a longstanding foothold and SwiftUI displaying newer declarative coding style. LÄS MER