Sökning: "subsurface scattering"
Visar resultat 1 - 5 av 9 uppsatser innehållade orden subsurface scattering.
1. Simulated Laser Triangulation with Focus on Subsurface Scattering
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : Practical laser triangulation sessions were performed for each measurement object to obtain ground truth data. Three methods for laser line simulations were implemented: reshaping the built-in light sources of Blender, creating a texture projector and approximating a Gaussian beam as a light emitting volume. LÄS MER
2. Estimation of Relative Seismic Velocity Changes Around Katla Volcano, Using Coda in Ambient Seismic Noise
Master-uppsats, Uppsala universitet/Institutionen för geovetenskaperSammanfattning : Relative seismic velocity variations in the Earth’s crust can be estimated by using ambient seismic noise records from a pair of stations. Velocity variations can be caused by stress perturbations in the subsurface. Therefore, information on stress changes in the crust can possibly be retrieved from measured velocity variations in the medium. LÄS MER
3. Real-time rendering of subsurface scattering and skin
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanSammanfattning : Rendering of skin and translucent materials as a real-time solution for a game engine. ... LÄS MER
4. Digital texturering för augmented reality : En studie i möjligheten att återskapa effekten av subsurface scattering i albedo texturer
M1-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : .... LÄS MER
5. Screen-Space Subsurface Scattering, A Real-time Implementation Using Direct3D 11.1 Rendering API
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologierSammanfattning : Context Subsurface scattering - the effect of light scattering within a material. Lots of materials on earth possess translucent properties. It is therefore an important factor to consider when trying to render realistic images. LÄS MER