Sökning: "subsurface scattering"

Visar resultat 1 - 5 av 9 uppsatser innehållade orden subsurface scattering.

  1. 1. Simulated Laser Triangulation with Focus on Subsurface Scattering

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Hilma Kihl; Simon Källberg; [2021]
    Nyckelord :Laser triangulation; subsurface scattering; simulation; speckle pattern; Gaussian beam; Blender; spruce wood; blister package;

    Sammanfattning : Practical laser triangulation sessions were performed for each measurement object to obtain ground truth data. Three methods for laser line simulations were implemented: reshaping the built-in light sources of Blender, creating a texture projector and approximating a Gaussian beam as a light emitting volume. LÄS MER

  2. 2. Estimation of Relative Seismic Velocity Changes Around Katla Volcano, Using Coda in Ambient Seismic Noise

    Master-uppsats, Uppsala universitet/Institutionen för geovetenskaper

    Författare :Frida Jonsdottir; [2018]
    Nyckelord :Katla volcano; Iceland; ambient seismic noise; coda waves; relative velocity variations; Katla vulkan; Island; omgivande seismiskt brus; codavågor; relativa hastighetsvariationer;

    Sammanfattning : Relative seismic velocity variations in the Earth’s crust can be estimated by using ambient seismic noise records from a pair of stations. Velocity variations can be caused by stress perturbations in the subsurface. Therefore, information on stress changes in the crust can possibly be retrieved from measured velocity variations in the medium. LÄS MER

  3. 3. Real-time rendering of subsurface scattering and skin

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Författare :Daniel Holst; [2017]
    Nyckelord :skin; rendering; subsurface scattering; real-time;

    Sammanfattning : Rendering of skin and translucent materials as a real-time solution for a game engine. ... LÄS MER

  4. 4. Digital texturering för augmented reality : En studie i möjligheten att återskapa effekten av subsurface scattering i albedo texturer

    M1-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Robin Koitzsch; [2016]
    Nyckelord :albedo - texturering; 3D - grafik; subsurface scattering; fotorealism;

    Sammanfattning : .... LÄS MER

  5. 5. Screen-Space Subsurface Scattering, A Real-time Implementation Using Direct3D 11.1 Rendering API

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Författare :Dennis Andersen; [2015]
    Nyckelord :Translucency; Subsurface scattering; Real-time; Compute shader;

    Sammanfattning : Context Subsurface scattering - the effect of light scattering within a material. Lots of materials on earth possess translucent properties. It is therefore an important factor to consider when trying to render realistic images. LÄS MER