Sökning: "super user"

Visar resultat 1 - 5 av 31 uppsatser innehållade orden super user.

  1. 1. Evaluation of algorithms for accurate micro-doppler effects measurement in FMCW radar

    Master-uppsats, Linköpings universitet/Fysik, elektroteknik och matematik; Linköpings universitet/Tekniska fakulteten

    Författare :Morgan Agerstig Rosenqvist; [2023]
    Nyckelord :Radar; FMCW; micro-Doppler; RPM;

    Sammanfattning : Micro-Doppler effects are phenomena that occur because of micro-motion. A micro-motion is either a vibration, rotation, or acceleration which is small relative to the motion of the target. These effects can be used in order to characterize a target through their signature movement. LÄS MER

  2. 2. One-stop-shop: Will super-apps disrupt multi-touchpoint consumer journeys?

    Magister-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Haotian Zhang; Hongning Wang; [2023]
    Nyckelord :Super apps; Klarna; consumer behaviours; touchpoints; consumer journey; Business and Economics;

    Sammanfattning : This research investigates consumer behaviours within the context of Super Applications (Super Apps) usage, specifically examining Millennials and Generation Z in Sweden utilising the super app, Klarna. Utilising Digital Practice Tracking (DPT) methodology, coupled with observational techniques and post-phenomenological interviews, this research began by identifying patterns in consumer behaviour during super apps usage. LÄS MER

  3. 3. High Resolution Quality Enhancement of Digitized Artwork using Generative Adversarial Networks

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Dennis Magnusson; [2022]
    Nyckelord :Image enhancement; Image style transfer; Image superresolution; Machine Learning; Bildförbättring; Bildstilöversättning; Bildsuperupplösning; Maskininlärning;

    Sammanfattning : Digitization of physical artwork is usually done using image scanning devices in order to ensure that the output is accurate in terms of color and is of sufficiently high resolution, usually over 300 pixels per inch, however the usage of such a device is in some cases unfeasible due to medium or size constraints. Photography of the artwork is another method of artwork digitization, however such methods often produce results containing camera artifacts such as shadows, reflections or low resolution. LÄS MER

  4. 4. Reducing Unnecessary Sign-ups by The Development Solution of Super-client Driving Multiple Sub- clients( SDMS)

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Xiaolin Zhao; [2021]
    Nyckelord :Web application; sign- up; sign- in; board game; Django; MongoDB; WebSockets; user experience; Webbapplikation; registrering; inloggning; brädspel; Django; MongoDB; WebSockets; användarupplevelse  ;

    Sammanfattning : Nowadays more and more web applications are becoming part of everybody’s daily life. Lots of Internet users are bothered by having to create new accounts on websites. But at the same time, it is believed that sign-up as well as sign-in is a good registration solution which is difficult to replace. LÄS MER

  5. 5. Evolving Mario levels for dimensions of quality : An evaluation of metrics for the subjective quality of Super Mario levels

    Master-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik; Jönköping University/Jönköping AI Lab (JAIL)

    Författare :Filip Mattsson; [2021]
    Nyckelord :;

    Sammanfattning : Procedural level generation has long since been prevalent in video games. A desire to make the methods used more generalised has recently sparked an interest in adapting machine learning for this purpose. However, this field is still relatively nascent and has several open questions. LÄS MER