Sökning: "tcp"
Visar resultat 11 - 15 av 299 uppsatser innehållade ordet tcp.
11. Prediction of 5G system latency contribution for 5GC network functions
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : End-to-end delay measurement is deemed crucial for network models at all times as it acts as a pivotal metric of the model’s effectiveness, assists in delineating its performance ceiling, and stimulates further refinement and enhancement. This premise holds true for 5G Core Network (5GC) models as well. LÄS MER
12. Improving the BBR congestion control algorithm for QUIC
Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : Congestion control is an important aspect of network technology, where traffic load is balanced to not cause an overflow in the system. Google has proposed its own protocol, QUIC, which is described as being set to supersede the TCP protocol. LÄS MER
13. The utilization of log files generated by test executions: A systematic literature review
Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknikSammanfattning : Context: Testing is an important activity in software development and is typically estimated to account for nearly half of the efforts in the software development cycle. This puts a great demand on improving the artifacts involved in this task such as the test cases and test suites (a collection of test cases). LÄS MER
14. Performance Evaluation of Next Generation Wi-Fi : Link Asymmetry in Multi-Link Operation
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : With the growing demand for high-speed data transmission, the Institute of Electrical and Electronics Engineers (IEEE) study group, particularly IEEE 802.11, which focuses on Wireless Fidelity (Wi-Fi) technologies, has been actively pursuing advancements to meet these escalating requirements. LÄS MER
15. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity
Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologiSammanfattning : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. LÄS MER