Sökning: "technological affordances"

Visar resultat 1 - 5 av 18 uppsatser innehållade orden technological affordances.

  1. 1. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple mediaplayers that are often set in a fictions environment without the privilege of explorabilitygiven to the user - who from the start remains seated in the virtual world. That is due tothe definition of user control which is restrained to the extent that the controllers aremoderated to the definition of interaction with graphical user interfaces such as mediaplayer buttons. LÄS MER

  2. 2. HEMLIG DATAAVLÄSNING Möjligheter och begränsningar för Polismyndigheten

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Sofia Adolfsson; André Dahlgren; Martin Hedström; [2021-01-18]
    Nyckelord :Tekniska Affordanser; Hemlig Dataavläsning; Statlig Hacking; IT-kompetens; Kryptering; Övervakning; Hemliga Tvångsmedel;

    Sammanfattning : Government hacking is increasing across the world and in Sweden, on April 1, 2020, the “Act on Secret Data Interception” was introduced. The law has given law enforcement agencies such as the Police Authority access to use tools to read data before it is encrypted by secretly installing software or hardware in, for example, a computer, mobile phone or tablet. LÄS MER

  3. 3. The gamification of sleep : a case study on user engagement with SleepTown in everyday(night) life

    Master-uppsats, Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Författare :Yukun You; [2020]
    Nyckelord :gamification; sleep; mobile app; user engagement; SleepTown; digital technology; governmentality; surveillance; Actor-Network Theory; Social Sciences;

    Sammanfattning : Sleep is a crucial part of our lives, as we spend about one-third of our lives sleeping. In a digital age, mobile apps on smartphones play an important role in self-improvement regarding sleep. Gamification techniques can be particularly employed by app designers to strengthen users’ motivation and participation. LÄS MER

  4. 4. Customer Retention Through Trust In The Sharing Economy : A Case Study Through Hospitality Businesses

    Magister-uppsats, Högskolan i Gävle/Avdelningen för ekonomi; Högskolan i Gävle/Avdelningen för ekonomi

    Författare :Murat Halilovic; Saad Ur Rehman; [2020]
    Nyckelord :sharing economy; trust; customer retention;

    Sammanfattning : Abstract Aim: To investigate the influence of trust in the sharing economy in general and customer retention in particular.  Methodology: This study uses constructivist and interpretative philosophical underpinnings. With an inductive approach, a qualitative research strategy was conducted through semi-structured interviews. LÄS MER

  5. 5. Fifteen Minutes of Shame? : Understanding the Experience of Being Subjected to Moral Outrage Online

    Master-uppsats, Uppsala universitet/Sociologiska institutionen

    Författare :Julia Zabielski; [2020]
    Nyckelord :moral outrage; online shaming; social media; framing; deviance; stigma; self;

    Sammanfattning : Due to new technological affordances, such as the internet and social media, people are more exposed than ever to actions or statements that may be perceived as moral violations. Consequently, moral outrage has become a prevalent feature in the online sphere. LÄS MER