Sökning: "terrain rendering"

Visar resultat 1 - 5 av 22 uppsatser innehållade orden terrain rendering.

  1. 1. A performance comparison between quadtree and tessellation LOD solutions for planetary terrain

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Julius Wendt; [2023]
    Nyckelord :level of detail; planetary; rendering; quadtree; tessellation;

    Sammanfattning : Background. Rendering planets with high detail from orbit to surface level is becoming increasingly common in video games. In this thesis, two solutions to achieving this will be compared, a quadtree solution and a tessellation solution. These solutions both implement an adaptive level of detail on a spherical shape. LÄS MER

  2. 2. Rendering of Large Scale Continuous Terrain Using Mesh Shading Pipeline

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Martin Hedberg; [2022]
    Nyckelord :;

    Sammanfattning : Large open terrains require visual simplifications to be able to be rendered in real-time. One possibility is to subdivide the terrain into a quad tree where each node in the tree represents a simpler version of a tile of the terrain. LÄS MER

  3. 3. Slab and Powder-Snow avalanche animation on the GPU

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Författare :Åleskog Jonthan; Cheh Daniel; [2021]
    Nyckelord :Avalanche; GPU; DEM; Real-time; Games; Lavin; GPU; DEM; Realtid; Spel;

    Sammanfattning : Background: The video game industry has yet to achieve a physically-based real-time avalanche simulation because of the sheer complexity of modeling the behavior of snow avalanches. An avalanche is made out of snow, meaning it would require a snow simulation which itself already shows to be complex. LÄS MER

  4. 4. 3D Reconstruction of Small SolarSystem Bodies using Rendered and Compressed Images

    Master-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Gabriel Jörg Schwarzkopf; [2020]
    Nyckelord :deep space exploration; simulation; Small Solar System Bodies; compression; image rendering; computer vision;

    Sammanfattning : Synthetic image generation and reconstruction of Small Solar System Bodies and theinfluence of compression is becoming an important study topic because of the adventof small spacecraft in deep space missions. Most of these missions are fly-by scenarios,for example in the Comet Interceptor mission. LÄS MER

  5. 5. Addressing intersection artifacts on textured, geometrically rendered vector data in 3D applications

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Bjarni Ragnar Gudmundsson; [2019]
    Nyckelord :;

    Sammanfattning : There exist various methods to render vector data in 3D applications. One such method is to render the data geometrically, where polyline data is tessellated into some geometry that is rendered on top of the 3D terrain. LÄS MER