Sökning: "test bots"

Visar resultat 1 - 5 av 14 uppsatser innehållade orden test bots.

  1. 1. BOT management trough CAPTCHA : A study of which factors that make for the most usable, effective and unobtrusive CAPTCHA implementations

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Edward Norberg; Adam Giscombe Schmidt; [2022]
    Nyckelord :CAPTCHA; bot; mobile; usability; effectiveness; obtrusiveness; CAPTCHA; robot; mobil; effektivitet; användbarhet; diskrethet;

    Sammanfattning : CAPTCHA, which stands for completely automated public Turing test to tell computers and humans apart, is a system that can be implemented in a software application with the purpose of differentiating between bot users and humans users (the CAPTCHA system works in a way that a challenge is given to to the users of the application, were the challenge is easy to solve for humans users while it is difficult for bots). The idea is that a bot should not be able to access parts of the application that requires solving a CAPTCHA. LÄS MER

  2. 2. Bot or Human: Identifying Bot­Generated Clicks Using Machine Learning

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :FILIP BORG; AXEL BROBECK; SAGA KORTESAARI; NERMIN SKENDEROVIC; ARVID SUNDBOM; CHARLES SUNDSTRÖM; [2021-09-14]
    Nyckelord :;

    Sammanfattning : “I’m not a robot” is a common CAPTCHA (Completely Automated Public Turing test to tell Computers and Humans Apart) often shown today upon entering websites. The purpose behind the challenge is to distinguish hu mans from robots, or bots. However, the user experience becomes somewhat intrusive and is not always viable for many websites. LÄS MER

  3. 3. Using statistics and game knowledge to create better bots in Dota 2

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Sebastian Viro; [2021]
    Nyckelord :Dota 2; MOBA; AI; strategy; bots; games.;

    Sammanfattning : Multiplayer online battle arena (MOBA) games and games in general offer developers opportunities to design and test AI to further push research within the area. MOBA is a genre that has seen an increase in popularity during recent years alongside a rapidly growing esports scene. LÄS MER

  4. 4. Language IndependentDetector for Auto GeneratedTweets

    Master-uppsats, Linnéuniversitetet/Institutionen för datavetenskap (DV)

    Författare :Saeideh Valipour; [2020]
    Nyckelord :Twitter; Machine Learning; Classification; Bot Detection; Social networks;

    Sammanfattning : The cross-disciplinary Nordic Tweet Stream (NTS) is a project aiming at creating a multilingual text corpus consisting of tweets published in the five Nordic countries. The NTS linguists are explicitly interested in tweets having a text formulated by a human where each tweet is a personal statement, not in Tweets generated by bots and other programs or apps since they might skew the results. LÄS MER

  5. 5. CLASSIFYING TWITTER BOTSA comparasion of methods for classifying whethert weets are written by humans or bots

    Kandidat-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Simon Västerbo; [2020]
    Nyckelord :;

    Sammanfattning : The use of bots to inuence public debate, spread disinformation and spam, creates a need for efficient methods for detecting the usage of bots. This study will compare different machine learning methods in the task of classifying if the author of a tweet is a bot or a human, using tweet level features. LÄS MER