Sökning: "testbed"

Visar resultat 1 - 5 av 177 uppsatser innehållade ordet testbed.

  1. 1. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Samuel Larsson; [2023]
    Nyckelord :Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Sammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER

  2. 2. Approaches and Techniques to Assess the Accuracy of Network Emulators

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Alice Ekblad; Anna Höglund; [2023]
    Nyckelord :network emulator; mobile networks; testing;

    Sammanfattning : As the mobile communication world expands in size and complexity, the need for testing the solutions in a controlled environment before deployment is as pronounced as ever. Simultaneously, new tools and products are developed to optimize the process and reduce costs. LÄS MER

  3. 3. Condition Monitoring Of Machine Components From Drive Data Using Semi-Supervised Anomaly Detection Methods

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Tim Leon WyWiol; [2023]
    Nyckelord :;

    Sammanfattning : The mission of the machine manufacturer is to gain insights from machine data to increase their machines' efficiency and sustainability. Continuously monitoring the machine data with machine learning helps to detect emerging mechanical problems and prevents unexpected failures. LÄS MER

  4. 4. Investigating Users' Quality of Experience in Mobile Cloud Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Markus Blomqvist; [2023]
    Nyckelord :Quality of Experience; Mobile Cloud Games; RTT; Delays; Packet Loss; Random Jitter; Bursty Jitter; Data Packets; Experiment;

    Sammanfattning : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. LÄS MER

  5. 5. Sharing is caring – the sharing economy, a tool to promote social sustainability in Sege Park?

    Kandidat-uppsats, Lunds universitet/Institutionen för kulturgeografi och ekonomisk geografi

    Författare :Amanda Svensson; [2023]
    Nyckelord :Sharing Economy; Social Sustainability; Sege Park; Collaborative Economy; Sharing; Malmö; Sweden; Social Sciences;

    Sammanfattning : This study examines how the sharing economy is utilized in an emerging area to promote social sustainability. Sege Park in Malmö provide this study's research area. This community served as a testbed for a Sharing Cities Sweden initiative, with support from Malmö municipality, to create a collaborative neighbourhood. LÄS MER