Sökning: "the Uncanny Valley"
Visar resultat 1 - 5 av 29 uppsatser innehållade orden the Uncanny Valley.
1. ANIMALS IN ANIMATION: DEEPENED ANALYSIS ON ANTHROPOMORPHIZATION AND THE UNCANNY VALLEY : A continuation and improvement upon previous study of realistic 3D animal anthropomorphization triggering the uncanny valley effect
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : This study investigates the relationship between the uncanny valley effect and perceived facial expressions in anthropomorphized virtual animals. This thesis builds upon previous research by the author in the hopes of addressing previously identified limitations and reinforcing the data of the earlier study. LÄS MER
2. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. LÄS MER
3. Uncanny Sound Design : How can voices in horror media be designed to sound uncanny, and are these effects perceived as being associated with fear?
Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleSammanfattning : Emotions of fear have long been the driving factor towards the appeal of the horror genre. Since beingpopularised in mothern years due to the ever growing development of technology, the Uncanny Valley hasfound its way into the horror genre. LÄS MER
4. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. LÄS MER
5. Oförfinade animationer i motion capture : Den medvetna framkallningen av uncanny valley
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Uncanny valley är ett ämne som inte ofta diskuteras i förhållande till helkroppsanimationer. Detta gör det intressant ur en animatörs synvinkel, att se hur kroppens rörelser följer ellergår emot tidigare kunskaperna inom ämnet. LÄS MER