Sökning: "the music companies"
Visar resultat 1 - 5 av 149 uppsatser innehållade orden the music companies.
1. Att vara äkta eller sälja sig för pengar : Föreställningar om artisters autenticitet i samband med reklamsamarbeten med externa varumärken
Kandidat-uppsats, Karlstads universitetSammanfattning : For decades authenticity has been of great interest in media and communication research. With this study, we aim to contribute to the research with a new perspective where authenticity is examined in artists who use influencer marketing on social media. LÄS MER
2. Generative AI as a Tool for Swedish Startups - A qualitative study on how Generative AI can affect Swedish startups
Master-uppsats, Göteborgs universitet/Graduate SchoolSammanfattning : In today's rapidly evolving technological landscape, startups are constantly seeking new ways to innovate and stay ahead of the competition. One promising innovation is Generative AI, which uses large datasets to generate original content such as images, music, code, or text (McKinsey & Company, 2022). LÄS MER
3. Prototyping Tool for Large Scale Interactive Experiences
Master-uppsats, Lunds universitet/Institutionen för designvetenskaperSammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER
4. More Than a Music Artist? A qualitative study on consumer archetypes through the dynamics of fan-artist parasocial relationships
Magister-uppsats, Lunds universitet/Företagsekonomiska institutionenSammanfattning : Thesis Purpose: This study examines how parasocial relationships between music artists and fans foster a plethora of different consumer attitudinal outcomes, with the purpose to provide clarity through the shaping of distinct consumer archetypes, while offering in this way practical insights for marketers and industry professionals. The context of K-pop is used to delve deeper into the understanding of the use of the parasocial sphere in the music industry scenario. LÄS MER
5. Musikgenerering med Generativa motståndsnätverk
Master-uppsats, Jönköping University/JTH, Avdelningen för datavetenskapSammanfattning : At present, state-of-the-art deep learning music generation systems require a lot time and hardware resources to develop. This means that they are almost exclusively available to large companies. In order to reduce these requirements, more efficient techniques and methods need to be utilised. LÄS MER