Sökning: "the virtual learning environment"

Visar resultat 1 - 5 av 126 uppsatser innehållade orden the virtual learning environment.

  1. 1. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice

    Master-uppsats, Lunds universitet/Institutionen för psykologi

    Författare :Noelle Bender; [2024]
    Nyckelord :VR; collaborative Mapping; retrieval practice; contextual variation; desirable difficulty; ecological validity; Social Sciences;

    Sammanfattning : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. LÄS MER

  2. 2. WORKPLACE LEARNING DURING COVIDPANDEMIC: EXPERIENCES, CHALLENGES & POSSIBLE SOLUTIONS

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Elske Ruge; [2023-10-23]
    Nyckelord :Workplace learning; remote work; learning practices; case study;

    Sammanfattning : Background & Purpose: The learning context of a public transport company that shifted to remote work during the Covid-19 pandemic has been research3ed. The aim was to explore employees' experiences and their needs concerning organizational settings for workplace learning. LÄS MER

  3. 3. GETTING READY TO LEARN IN VR

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Alice Zupančič; [2023-10-10]
    Nyckelord :VR; Virtual reality; collaborative VR; collaborative learning; immersive virtual environments; virtual learning environments; user onboarding; VR onboarding;

    Sammanfattning : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. LÄS MER

  4. 4. Virtual Environments in Scholè : Beyond Learning

    Master-uppsats, Malmö universitet/Institutionen för barndom, utbildning och samhälle (BUS)

    Författare :Ferasat Sahil; [2023]
    Nyckelord :virtual environments; education; Scholè; Virtual Educational Environment; formation;

    Sammanfattning : This thesis explores the educational potential of virtual environments, which are computer-generated spaces that allow users to have a sense of presence and interaction with simulated worlds. In this thesis, I argue that virtual environments are not merely tools for learning specific skills or knowledge, but can also enable formative experiences that contribute to the purpose of education as understood by contemporary educational theorists. LÄS MER

  5. 5. Optimization of the Cloud-Native Infrastructure using Artificial Intelligence

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Animesh Singh; [2023]
    Nyckelord :Artificial Intelligence; Test Channel Build; Test Channel Scheduling; Artificiell intelligens; Byggning av testkanal; Schemaläggning av testkanal;

    Sammanfattning : To test Cloud RAN applications, such as the virtual distributed unit (vDU) and centralized virtual unit (vCU), a test environment is required, commonly known as a “test bed” or “test channel”. This test bed comprises various cloudnative infrastructures, including different hardware and software components. LÄS MER