Sökning: "think aloud method"

Visar resultat 1 - 5 av 82 uppsatser innehållade orden think aloud method.

  1. 1. ‘‘ JAG VET INTE RIKTIGT VAD JAG SKA TRO! ’’. En kvalitativ studie i ungdomars förhållningssätt till desinformation på sociala medier

    Kandidat-uppsats, Göteborgs universitet/Institutionen för journalistik, medier och kommunikation

    Författare :Johanna Kolflaath; [2024-03-01]
    Nyckelord :Desinformation; Ungdomar; Mediekompetens; Nyhetsnavigering; Sociala Medier;

    Sammanfattning : Disinformation, i.e. intentionally false content disseminated with the aim of reaching a particular group to influence their views on a topic or issue, has become increasingly common with the rise of digital media and a clear threat to democratic values, according to research. LÄS MER

  2. 2. Semiotiska modaliteter i engelskundervisning : en analys av lärare och läromedel

    Uppsats för yrkesexamina på avancerad nivå, Högskolan i Borås/Akademin för bibliotek, information, pedagogik och IT

    Författare :Isak Hagestad; [2024]
    Nyckelord :Social semiotik; multimodalitet; läromedel; undervisning; kvalitativ undersökning; think-aloud-method; läromedelsanalys;

    Sammanfattning : The following study aims to examine how multimodal texts are used in English as a foreign language education in a Swedish school. It explores both how multimodal texts occur in learning materials as well as how teachers could use these learning materials when teaching their pupils. LÄS MER

  3. 3. CHATBOT TO SUPPORT LEARNING AMONG NEWCOMERS IN CITIZEN SCIENCE

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Tran Thanh Phong Trang; [2023-10-23]
    Nyckelord :Citizen Science; Chatbot; Learning engagement;

    Sammanfattning : Purpose: Citizen Science (CS) can be defined as the intentional involvement of the public as volunteers in scientific activities or research. Participation in CS can be described as a learning process, but long-term engagement of volunteers is hard to sustain. LÄS MER

  4. 4. Why do players buy in-game items : An exploration into microtransactions and their effect on flow

    Master-uppsats, Jönköping University/Internationella Handelshögskolan

    Författare :Adam Christopher Karboub; Marc Orozco Sebastian; [2023]
    Nyckelord :Free-to-play games; Microtransactions; Flow Theory; Exchange Theory; Gaming; Skins;

    Sammanfattning : Background: In the last couple years, the free to play sector in gaming has taken a rise compared to their pay to play counterparts, being able to generate up to 85% of all gaming revenue. More and more game developers have opted to change their game from a paid model to a free-to-play business model, with prominent cases being games like CS:GO and Overwatch. LÄS MER

  5. 5. A study on how a dashboard for energy data visualisations can be designed to be usable and inspire pro-environmental behaviour in an industry setting

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Sofie Drugge Eneroth; Alice Elkjaer; [2023]
    Nyckelord :Usability; learnability; subjective satisfaction; behavioural change; energy data visualisations; HCD; eco-feedback; personas; prototyping;

    Sammanfattning : An essential part of combating climate change is to reduce energy consumption. As the industrial sector was accountable for approximately a third of the total global carbon dioxide equivalents in 2019, it is crucial for industries to manage their energy usage. LÄS MER