Sökning: "tie"

Visar resultat 16 - 20 av 307 uppsatser innehållade ordet tie.

  1. 16. Sustainability through aesthetics : can chosen aesthetics promote social dimensions of sustainability in modern landscape architecture?

    Uppsats för yrkesexamina på avancerad nivå, SLU/Dept. of Urban and Rural Development

    Författare :Olivia Sanner; [2023]
    Nyckelord :aesthetics; sustainability; social sustainability; co-design;

    Sammanfattning : There is a national and global belief that including aesthetics and design in city planning can promote sustainability, and a demand for how to do it. Based on studying pertinent literature, there is a lack of discussion on how aesthetics can contribute to the discussion on social sustainability. LÄS MER

  2. 17. From Strong to Weak and Everything In Between - Unveiling the Potential of All Tie Strengths in the Creativity Process

    Magister-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Anika Kreisbeck-Apert; Emily Stern; [2023]
    Nyckelord :Creativity; creativity process; tie-strength; continuum; Business and Economics;

    Sammanfattning : The developed tie-gradient representing the tie-strength-continuum along which multiple relationship-clusters can be allotted through comparison, provides a more nuanced view on tie strength. During idea generation, weak(er) ties are predominantly consulted, which does not preclude the inclusion of other tie strengths. LÄS MER

  3. 18. Dying Light's level design through the lens of player movement

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Adam Ström; Jesper Samuelsson Gustafson; [2023]
    Nyckelord :Dying Light; Formal Analysis; Game Design; Level Design; Patterns; The Player s Movement Capabilities;

    Sammanfattning : This study examines the level design of the game Dying Light through the lens of player movement. It aims to answer the question: How does the player movement capabilities inform the level design in the game Dying Light? The study analyses the correlation between the player’s movement capabilities and level layout. LÄS MER

  4. 19. Helping Children Becoming Digital Creators Through Design

    Master-uppsats, Göteborgs universitet/HDK-Valand - Högskolan för konst och design

    Författare :Leonie Magnusson; [2022-05-27]
    Nyckelord :Child Culture Design; Child culture;

    Sammanfattning : In 2022, acting in the digital world has become a large part of children’s culture in the west. There are plenty of big companies that approach children as customers and consumers by producing digital entertainment content to tie them to their brands. LÄS MER

  5. 20. AI-chatbots som kundtjänstverktyg inom banksektorn : En kvantitativ studie om svenska bankkonsumenters tillit och intention att använda AI-chatbots

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Sophie Bäcktorp; Antonia Henriksson; [2022]
    Nyckelord :trust; Technology acceptance model; Online-trust; chatbots; Artificell intelligience; banking sector; digital customer service; percived humanness; risk; digital trust.;

    Sammanfattning : Digitalisering är under ständig utveckling inom banksektorn. I och med den växande utvecklingen så har intresset för artificiell intelligens ökat men trots detta finns det fortfarande kvar osäkerheter kring användandet av AI-chatbots. LÄS MER