Sökning: "time stepping"

Visar resultat 6 - 10 av 80 uppsatser innehållade orden time stepping.

  1. 6. Humorn och politiken : den svenska skämtpressens humor och dess roll i demokratiseringsprocessen 1918-1922

    Master-uppsats, Lunds universitet/Historia

    Författare :Axel Hansson; [2023]
    Nyckelord :Historia; 1900-talet; Demokratisering; Skämtpress; Humor; Offentlighet; Arena; Funktionalitet; Första världskriget; Rösträtt; Rusdrycksförbud; History and Archaeology;

    Sammanfattning : What makes something funny? This is the most basic, underlying question to this thesis, which explores the Swedish satire magazines Söndags-Nisse, Naggen and Strix on their journey through the pinnacle of the Swedish democratization process during the years 1918 to 1922. These types of magazines were of great popularity throughout all of Europe during parts of the late 19th century up until the interwar years, reaching a high – at least in Sweden – during the first world war. LÄS MER

  2. 7. Using pose estimation to support video annotation for linguistic use : Semi-automatic tooling to aid researchers

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Gustav Gerholm; [2022]
    Nyckelord :MINT project; pose estimation; video annotating; HyperPose; 3D-distance approximation; MINT-projektet; poseuppskattning; videoannotering; HyperPose; uppskattning av 3d-sträcka;

    Sammanfattning : Video annotating is a lengthy manual process. A previous research project, MINT, produced a few thousand videos of child-parent interactions in a controlled environment in order to study children’s language development. These videos were filmed across multiple sessions, tracking the same children from the age of 3 months to 7 years. LÄS MER

  3. 8. Historier får liv : En etnologisk studie av performans och kulturhistoriska kläder på friluftsmuseet Skansen

    Master-uppsats, Uppsala universitet/Institutionen för kulturantropologi och etnologi

    Författare :Jeanna Hylén Ullman; [2022]
    Nyckelord :Performance; living history; narrative; museum; open-air museum; historical clothing; Skansen; phenomenology; Performans; levande historia; narrativ; museum; friluftsmuseum; kulturhistoriska kläder; Skansen; fenomenologi;

    Sammanfattning : Ever since the beginning, museums around the world have tried using different techniques to attract visitors. Some open-air museums have even started to create small worlds of their own, wherein they perform living history. The idea is that visitors will be able to step into history, and see different time periods with their own eyes. LÄS MER

  4. 9. Training an Adversarial Non-Player Character with an AI Demonstrator : Applying Unity ML-Agents

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Yousra Ramdhana Jlali; [2022]
    Nyckelord :Artificial intelligence AI ; reinforcement learning RL ; imitation learning IL ; non-player character NPC ; deathmatch;

    Sammanfattning : Background. Game developers are continuously searching for new ways of populating their vast game worlds with competent and engaging Non-Player Characters (NPCs), and researchers believe Deep Reinforcement Learning (DRL) might be the solution for emergent behavior. LÄS MER

  5. 10. Quantum Computing in Nuclear Physics

    Master-uppsats, Lunds universitet/Matematisk fysik; Lunds universitet/Fysiska institutionen

    Författare :Luca Bernecker; [2022]
    Nyckelord :quantum computing; nuclear physics; qubits; theoretical physics; Physics and Astronomy;

    Sammanfattning : In this thesis, we investigate many–body systems using simulations of quan- tum computers. Quantum computing is a computational paradigm based on qubits which are defined in a Hilbert space instead of the familiar binary bits. LÄS MER