Sökning: "times"

Visar resultat 16 - 20 av 7390 uppsatser innehållade ordet times.

  1. 16. Trust is good; control is better Exploring repression is the relation between Collective Actions and Blacklists within the Chinese Social Credit System

    Master-uppsats, Göteborgs universitet/Statsvetenskapliga institutionen

    Författare :Alexandre Souza Gomes; [2020-11-13]
    Nyckelord :Chinese social credit system; autocracy; repression; Collective Action; blacklist;

    Sammanfattning : The Social Credit System (SCS) is a trial regulatory and reputational system set to score, reward, and punish Chinese residents for desirable and undesirable behavior. Officially, the SCS aims at enhancing overall societal trust, and integrity. LÄS MER

  2. 17. Reliable and User Friendly Low Bandwidth Web Surfing - Performance and Reliability Improvements of a Proxy Server and Web Browser Prototype

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Gustav Pettersson; Loke Simone Damaschke; Tarik Ala Hadi; Kristoffer Blid Sköldheden; [2020-10-29]
    Nyckelord :satellite Internet; low bandwidth web browsing; Iridium Satellite Network; performance enhancing proxy; content extraction;

    Sammanfattning : In remote locations, internet access can be enabled using satellite connections, suchas the Iridium Satellite Network. The Iridium GO! device provides a bandwidth of2.4 kbit/s. On such a low bandwidth it would take hours to download most modernwebsites. LÄS MER

  3. 18. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of war

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Olof Enström; Fredrik Hagström; John Segerstedt; Fredrik Viberg; Arvid Wartenberg; David Weber Fors; [2020-10-29]
    Nyckelord :Classification problem; Cluster analysis; Hierarchical clustering; Machine learning; Neural network; Random forest; Real-time strategy; StarCraft II; Time series;

    Sammanfattning : Real-time strategy (RTS) games feature vast action spaces and incomplete information,thus requiring lengthy training times for AI-agents to master them at the level of ahuman expert. Based on the inherent complexity and the strategical interplay betweenthe players of an RTS game, it is hypothesized that data sets of played games exhibitclustering properties as a result of the actions made by the players. LÄS MER

  4. 19. The Great Disruptive Transformation: The Impact of COVID-19 crisis on Innovative Startups in India

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Chandraprabha Jha; [2020-10-21]
    Nyckelord :;

    Sammanfattning : Startups are one of the main agents of creative destruction especially intimes of crisis, because of their favourable characteristics such as size, exibilityand lack of bureaucracy. This study aimed to investigate how hi-techinnovative startups in India are responding to the COVID-19 crisis and howthe crisis stimulates creative destruction. LÄS MER

  5. 20. Challenges of Service User Participation in Human Service Organisations: A Case Study in a Swedish Charity Organisation

    Magister-uppsats, Göteborgs universitet/Institutionen för socialt arbete

    Författare :Monika Larsson; [2020-10-19]
    Nyckelord :Service user participation; human service organisations; moral work; isomorphism; and institutional logics;

    Sammanfattning : This report aims to explore the failures of service user participation initiatives in human service organisations. Despite the positive portrayals of service user participation and goals towards implementation, often times putting it into practice may fail. LÄS MER