Sökning: "two-player"
Visar resultat 1 - 5 av 14 uppsatser innehållade ordet two-player.
1. Optimization Areas of the Minimax Algorithm : A study on a look-ahead AI as applied to the Fox game
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Artificial intelligence has become more prevalent during the last few years, revolutionizing the field of computer game-playing. By incorporating artificial intelligence as a computerized opponent, games can become more engaging and challenging for human players. LÄS MER
2. Escape the Decision Arena : Designing and evaluating an immersive collaborative gaming experience in a cylindrical environment
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : The Decision Arena in Linköping University contains a 360° cylindrical display with a complementary 360° sound system consisting of eight evenly spaced speakers along the bottom edge of the screen. This paper explores if an immersive game can be developed for such a non-typical gaming environment. LÄS MER
3. Deep Reinforcement LearningA case study of AlphaZero
Kandidat-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : Using deep neural networks for reinforcement learning has proven very successful, as demonstrated by the AlphaZero algorithm developed by DeepMind in 2018. This algorithm is capable of mastering two-player zero-sum board games entirely by playing against itself. LÄS MER
4. Deep Distributional Temporal Difference Learning for Game Playing
Master-uppsats, Lunds universitet/Matematisk statistikSammanfattning : Temporal difference learning is considered one of the most successful methods in reinforcement learning. Recent developments in deep learning have opened up a new world of opportunities. LÄS MER
5. Concussions in Ice Hockey : Accident Reconstructions Using Finite Element Simulations
Master-uppsats, KTH/Skolan för kemi, bioteknologi och hälsa (CBH)Sammanfattning : Ice hockey, one of the most popular sports in the world, is a contact sport that is always associated with huge risks of traumatic brain injuries (TBIs) resulting from high-velocity impacts. Although technology in player protection equipment has advanced over the years, mild traumatic brain injuries (mTBIs) like concussion remain prevalent. LÄS MER