Sökning: "types"

Visar resultat 11 - 15 av 11774 uppsatser innehållade ordet types.

  1. 11. A Case Study of Save The Children’s Cross-sector Value Creation

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Martin Wramsby; [2020-09-04]
    Nyckelord :Cross-sector Collaboration; Collaborative Value Creation; Shared Value; Value Frame Fusion; Save the Children Sweden;

    Sammanfattning : The expanding view of how to deal with societal issues have grown more complex than ever before which have forced, what previously was viewed as unlikely collaborators, to innovate what it means to partner in value creation in support of social progress. The private sectors partnerships with non-governmental organisations (NGOs) have previously largely been limited to philanthropy and simple trade-offs. LÄS MER

  2. 12. Collaboration within a startup ecosystem - Enhancing entrepreneurial activities through collaboration in the startup ecosystem of Sydney, Australia

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Jenny Junttila; [2020-09-04]
    Nyckelord :entrepreneurship; startups; ecosystem; stakeholders; university; industry; collaboration; activities; initiatives; embeddedness; culture; commercialization; knowledge transfer;

    Sammanfattning : Background and Problem Formulation: There has been a growth in the entrepreneurship ecosystem of Australia due to the increasing support that aims to enhance entrepreneurial activities. However, Australia still has to overcome challenges to improve entrepreneurial outcomes. LÄS MER

  3. 13. NÄR EN STORLEK INTE PASSAR ALLA En kvalitativ studie om hur olika personligheter hos användare påverkar utvecklingen av gamification

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Isabellé Bellarp; Jenny Lenhammar; [2020-09-03]
    Nyckelord :Gamification; Individanpassad gamification; Användartyper; HEXAD user types; Utveckling; Spelelement;

    Sammanfattning : Gamification är ett begrepp som syftar till att använda element från spelvärlden i helt andra sammanhang i syfte att ändra ett visst beteende samt skapa motivation och engagemang. Det finns ett ökande intresse inom organisationer att använda gamification i syfte att påverka sina medarbetare. LÄS MER

  4. 14. Molnlagring i landskapet. Fallstudie över Amazon Web Services och Eskilstuna Logistikpark

    Kandidat-uppsats, Göteborgs universitet / Institutionen för ekonomi och samhälle

    Författare :Anna-Klara Norlin; Ronja Ringvall; Ylva Barr; [2020-08-29]
    Nyckelord :Molntjänster; Datahall; Eskilstuna logistikpark; Amazon Web; Services; Landskap.;

    Sammanfattning : This dissertation is based upon a case study that examined the effects of the establishment ofEskilstuna Logistics Park, and more specifically the Amazon Web Services data center, onthe local landscape in the society of Kjula in Eskilstuna municipality. The departure point forthis dissertation is the contradiction between the general perception of, on the one hand,services of The Cloud as weightless and detached, and on the other hand the physical andresource-intensive infrastructure that upholds these services. LÄS MER

  5. 15. Hinder i ett expanderande Göteborg - en kvalitativ studie om hur tillgängligheten påverkas för personer med nedsatt rörelse- och synförmåga under ett byggskede

    Kandidat-uppsats, Göteborgs universitet / Institutionen för ekonomi och samhälle

    Författare :Julia Törnblad; Elin Wahlström; [2020-08-29]
    Nyckelord :Byggskede; byggregler; upplevd tillgänglighet; nedsatt rörelseförmåga; Construction phase; building laws; perceived accessibility; reduced mobility;

    Sammanfattning : In larger cities it often goes on some kind of construction work, big or small. Construction places can be difficult to get past, as they contain temporary solutions such as diversions of walkways. For individuals with a disability, this can have a significant impact on their day and hamper their ability to fully participate in the community. LÄS MER