Sökning: "user behavior"

Visar resultat 21 - 25 av 773 uppsatser innehållade orden user behavior.

  1. 21. Machine Learning Clustering andClassification of Network DeploymentScenarios in a Telecom Networksetting

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Chayan Shrang Raj; [2023]
    Nyckelord :Telecommunications; Statistics; Machine Learning; Masters; PySpark; Python; Data Visualization; LTE; eNodeB; Data analysis; Data Science; AI; Jupyter; HDFS;

    Sammanfattning : Cellular network deployment scenarios refer to how cellular networks are implementedand deployed by network operators to provide wireless connectivity to end users.These scenarios can vary based on capacity requirements, type of geographical area, populationdensity, and specific use cases. LÄS MER

  2. 22. Managing Multiple Project Management Information Systems : A Case Study of a Swedish Manufacturing Company

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Oskar Aazar; Simon Gamdrup; [2023]
    Nyckelord :Project Management; Project Management Information Systems PMIS ; Information Systems; Organization; Project Outcome; Complexity; Information Scattering; User Experience; Projektledning; Projektledningsinformationsystem PMIS ; Informationsystem; Organisation; Projektresultat; Komplexitet; Informationspridning; Användarupplevelse;

    Sammanfattning : Project Management Information Systems (PMIS) play a critical role in supporting project outcome. However, little attention has been paid to the impact of having multiple PMIS while governing projects within organizations. This thesis explores the effects of the presence of multiple PMIS at a large manufacturing organization. LÄS MER

  3. 23. Dark Patterns : Den sura sidan av Candy Crush Saga

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tilde Fredell; Matilda Haneling; [2023]
    Nyckelord :dark patterns; deceptive patterns; Candy Crush Saga; casual games; mobilspel; användargränssnitt;

    Sammanfattning : Many mobile games use a user interface designed to get their players to spend more time, money or social engagement within their application. This is done by deliberately misleading or otherwise confusing the user by, for example, making the player lose track of time when playing or by giving rewards to players who spend money or invite their friends into the game. LÄS MER

  4. 24. Tiktok: a modern spotlight on emerging artists : Understanding why and how TikTok users take partin viral behaviors towards musical artists on the platform

    Magister-uppsats, Jönköping University/Internationella Handelshögskolan

    Författare :Irfan Okanovic; Trouchaud Agnès; [2023]
    Nyckelord :;

    Sammanfattning : This master's thesis aims to explore why and how TikTok users engage in viral behavior towards music artists' videos. The study addresses the gap in knowledge in this area and seeks to identify the factors and categories of virality for music artists on TikTok. LÄS MER

  5. 25. Safe Reinforcement Learning for Social Human-Robot Interaction : Shielding for Appropriate Backchanneling Behavior

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Mohamed Akif; [2023]
    Nyckelord :Human-Robot Interaction; Backchanneling; Social Robots; Safe Reinforcement Learning; Shielding; Recurrent Neural Network; Gated Recurrent Unit; Människa-Robot Interaktion; Uppbackning; Sociala Robotar; Säker Förstärkningsinlärning; Avskärmning; Återkommande Neurala Nätverk; Gated Återkommande Enhet;

    Sammanfattning : Achieving appropriate and natural backchanneling behavior in social robots remains a challenge in Human-Robot Interaction (HRI). This thesis addresses this issue by utilizing methods from Safe Reinforcement Learning in particular shielding to improve social robot backchanneling behavior. LÄS MER