Sökning: "user experience gamification"

Visar resultat 21 - 25 av 68 uppsatser innehållade orden user experience gamification.

  1. 21. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. LÄS MER

  2. 22. Design research on engaging and educative museum experiences with the use of games within museum applications : A case study of a treasure hunt game within the Nationalmuseum’s application

    Master-uppsats, Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Författare :Boglárka Váry; [2021]
    Nyckelord :User Experience; Museum Experience; Museum application; Gamification; Engaging Games; Educational Games.;

    Sammanfattning : This paper discusses factors that affect engagement during a museum experience with a focus on applying gamification into a museum application. At the center of this paper, the educative and engaging purposes of a museum visit are situated and analyzed in the form of design research. LÄS MER

  3. 23. Using Gamification to Improve User Experience and Health Effects in Mobile Applications

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Jonathan Andersson; [2021]
    Nyckelord :Gamification e-health; human-computer interaction; mobile applications; usability;

    Sammanfattning : Background. According to the World Health Organization, over 264 million people suffer from depression. A recent trend to treat and combat depression is e-health applications like Headspace with the help of mindfulness or meditation. LÄS MER

  4. 24. Designing an Interactive Micro-Learning Application : A New Way to Learn Thermography

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Rebecka Nilsson; [2021]
    Nyckelord :micro-learning; human-computer interaction; HCI; thermography; infrared radiation; semi-strucured interviews; prototyping; user experience design; UX-design; personas; paper mockups; FLIR; gamification; memory curve;

    Sammanfattning : Micro-learning is a concept of small units of focused and condensed learning activities that can be performed on various devices. Micro-learning has turned out to be an effective approach to strengthen the long-term memory. LÄS MER

  5. 25. Spelifiering av kulturarv : En kvalitativ studie om att skapa engagemang kring Sveriges kulturarv

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)

    Författare :Jadelius Emil; Svensson Rasmus; [2021]
    Nyckelord :Cultural heritage; Gamification; Fogg s Behavior Model FBM ; Location-based applications; User-Centered Design; Kulturarv; Spelifiering; Foggs beteendemodell FBM ; Platsbaserade applikationer; Användarcentrerad design;

    Sammanfattning : Introduktion: Besöksnäringen är en växande sektor i Sverige, där kulturarv utgör en central del för att förmå skapa attraktiva besöksmål. Trots detta finns det fortfarande många kulturarv som inte synliggörs och därmed förblir outnyttjade resurser för städer och landsbygd. LÄS MER