Sökning: "uv-mapping"

Hittade 5 uppsatser innehållade ordet uv-mapping.

  1. 1. Implementation of AI tools in 3D game art

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Gregory Frederic Diamond; Alexander Lindberg; [2023]
    Nyckelord :Text-to-image TTI ; UV-mapping; Retopologizing; Whiteboxing; Artificial Intelligence AI ;

    Sammanfattning : AI in art saw a huge spike in popularity with text-to-image models like Midjourney and Stable Diffusion. The AI aids in creation of 2D art and is at times able to save massive amounts of time. Creation of 3D assets is an incredibly time consuming task but the field is currently lacking in research pertaining to artificial intelligence. LÄS MER

  2. 2. Simulated Laser Triangulation with Focus on Subsurface Scattering

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Hilma Kihl; Simon Källberg; [2021]
    Nyckelord :Laser triangulation; subsurface scattering; simulation; speckle pattern; Gaussian beam; Blender; spruce wood; blister package;

    Sammanfattning : Practical laser triangulation sessions were performed for each measurement object to obtain ground truth data. Three methods for laser line simulations were implemented: reshaping the built-in light sources of Blender, creating a texture projector and approximating a Gaussian beam as a light emitting volume. LÄS MER

  3. 3. Proposed workflow for UV mapping and texture painting

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Författare :Mostafa Hassan; [2016]
    Nyckelord :real-time texturing; workflow;

    Sammanfattning : Context. There are several workflows for texturing 3D models. 3D models will often have to be constructed and textured before they can be viewed in a game engine. Files would have to be exported and imported in order to view the result. LÄS MER

  4. 4. Developing a process for automating UV mapping and polygon reduction

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Willén Julius; [2016]
    Nyckelord :UV mapping; Polygon; Reduction; Decimation; Blender; Python; CAD; 3D models;

    Sammanfattning : An exploratory research project was conducted through a company focusing on CAD and their own developed real-time 3D model viewer. The company needed to be able to convert CAD models to use in Unreal Engine with great visual quality. LÄS MER

  5. 5. Per-face parameterization for Texture Mapping of Geometry in Real-Time

    Uppsats för yrkesexamina på avancerad nivå, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Författare :Johan Noren; [2014]
    Nyckelord :meshcolors; mesh; colors; uv; texture; texturemapping; parametrization; dice; frostbite; mt; Datateknik; Datateknik;

    Sammanfattning : We investigate the mesh colors method for per-face parameterization for texture-mapping of geometry, implemented in the game engine Frostbite 3, for the purpose of evaluating the method compared to traditional texture-mapping in a real-time application. Traditional UV-mapping often causes discontinuities which commonly results in visible seams in the end results. LÄS MER