Sökning: "value creating and experience"

Visar resultat 1 - 5 av 261 uppsatser innehållade orden value creating and experience.

  1. 1. Designing a reactive feedback feature for end-users in web-based media software

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Jessica Dellmar; [2024]
    Nyckelord :User Feedback; End-user involvement; Usability; Design Thinking; User Experience;

    Sammanfattning : Customer feedback is essential for improving a company's products or services and increasing customer satisfaction. Despite its value, user involvement faces many challenges, such as low user motivation and feedback with missing context information. LÄS MER

  2. 2. Från risk till möjlighet? : En utforskande studie om värdeskapande i en ESG Due Diligence-process

    Kandidat-uppsats, Uppsala universitet/Företagsekonomiska institutionen

    Författare :Filip Einerth; Stella Helms; [2024]
    Nyckelord :Due diligence; ESG; Creating Shared Value; Value-creation; Stakeholders; SVC; Due diligence; ESG; Gemensamt värde; Värdeskapande; Intressenter; SVC;

    Sammanfattning : Denna uppsats undersöker värdet av att inkludera hållbarhet och ESG i en due diligence-process inom kontexten för internationella företagsförvärv. Ett konsultperspektiv tillämpades på grund av externa rådgivares vidsträcka erfarenhet och insyn i denna relativt nya process. LÄS MER

  3. 3. Multimodalitet i Eurovision Song Contest : Hur en publik bedömer ett musikframträdande på tv

    Kandidat-uppsats, Högskolan Dalarna/Institutionen för kultur och samhälle

    Författare :Nils Andersson; Matilda Lundberg; [2024]
    Nyckelord :Eurovision Song Contest; Tv-produktion; Multimodal; Audiovisuell; Audiell; Visuell; Modalitet;

    Sammanfattning : Since its debut 1956 Eurovision Song Contest has been a live televised music competition. Over several decades the contest has evolved and with modern technology the contest is about more than just the musical aspects. There are now many more factors to consider while watching and judging the competing acts. LÄS MER

  4. 4. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    Master-uppsats, Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Författare :Lilian Schleret; [2024]
    Nyckelord :Gamification; Malmberget; Geometallurgy; Synthetic model;

    Sammanfattning : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. LÄS MER

  5. 5. The new era of Electric Vehicles: Rolling out the Energy Storage Solution of Tomorrow - A single case study investigating fleet customers' opportunities and challenges with adopting Vehicle-to-Grid technology, to identify complexities and important considerations when accelerating the implementation.

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Fanny Söderström; Maria Nordin; [2023-07-20]
    Nyckelord :Innovation; Sustainability; Technology Adoption; Electrical Distribution; Power Grid; Electric Vehicles; Energy Storage Solutions; Renewable Energy; V2X; Vehicle-to-Grid; V2G;

    Sammanfattning : The following thesis investigates the complexities of implementing the Vehicle-to-Grid (V2G) technology. It explores the perceived benefits and challenges that fleet customers within an automotive company have towards the technology. LÄS MER