Sökning: "video game violence"

Visar resultat 1 - 5 av 19 uppsatser innehållade orden video game violence.

  1. 1. Censorship in video games : a comparative case study of EarthBound and Mother 2

    Kandidat-uppsats, Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Författare :Santeri Lehtinen; [2023]
    Nyckelord :censorship; Japanese-English translation; Nintendo; Nintendo of America’s Video Game Content Guidelines; video game localization;

    Sammanfattning : This study examines the censorship guidelines and translation techniques used in the localization of Mother 2 (1994) (English title: EarthBound), a video game developed originally by Nintendo of Japan and released in North America in 1995 by Nintendo of America. Having extracted 50 dialogue lines which are considered to include topics subject to censorship, the study analyses the prevalence of censorship and translation techniques, as well as the consistency of the localization with Nintendo of America's guidelines. LÄS MER

  2. 2. User Interface: A Qualitative Investigation on Enhancing Player Engagement in Educational Games

    M1-uppsats, KTH/Hälsoinformatik och logistik

    Författare :Viktor Lindström Söraas; Nonno Rydgren; [2023]
    Nyckelord :Player engagement; user interface; UI; graphics; Spelarengagemang; pedagogiska spel; användargränssnitt;

    Sammanfattning : Gaming, a widely adopted form of entertainment, brings out different reactions inpeople. While some perceive it as a leisure activity, other find it the element of violence that can be found troubling. Researchers have found that video games are associated with many advantages such as enhancing focus, multitasking ability and working memory. LÄS MER

  3. 3. "Stick vs. Rope. Gun vs. Strand." : The Monomyth and the Hero as Warrior in Kojima Productions' 2019 Video Game Death Stranding

    Master-uppsats, Karlstads universitet

    Författare :Beatrice Näsling; [2022]
    Nyckelord :Kojima Productions; Death Stranding; video game; Joseph Campbell; monomyth; hero s journey; violence; heroic archetypes.; Kojima Productions; Death Stranding; TV-spel; Joseph Campbell; monomyt; hjältens resa; våld; hjältearketyper;

    Sammanfattning : Released in 2019, the video game Death Stranding follows the monomythic structure described by Joseph Campbell in his 1949 book The Hero with a Thousand Faces. The journey begins with the protagonist, Sam “Porter” Bridges, reluctantly accepting his calls to adventure, and, as he begins to move west, he receives supernatural aid from an increasing number of helpers he encounters along the way. LÄS MER

  4. 4. Censorship as Part of Localization : Practice and Perception of Regional Changes in Japanese and Western Video Games

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Chantal Blokker; Florent Schmidt; [2020]
    Nyckelord :Localization; Censorship; Self-censorship; Game Rating Systems; Outrage Culture; Japan; the West;

    Sammanfattning : Regular online outrage about changed content in regional editions of video games has brought our attention to the concepts of censorship and localization. Game Rating Systems have their fair share of critics among those debating the details of localized content and prove to be in a peculiar position between developers and the end-user. LÄS MER

  5. 5. Frihet, lekfullhet och berättarskap : Historiebruk och meningsskapande i det historiska dataspelet Assassin’s Creed: Unity

    Uppsats för yrkesexamina på avancerad nivå, Högskolan Dalarna/Historia

    Författare :Johan Skalstad; [2020]
    Nyckelord :Assassin’s Creed: Unity; reading and doing; historiebruk; historiemedvetande; historiskt meningsskapande; historiska dataspel; historiedidaktik.; Assassin’s Creed: Unity; reading and doing; historiebruk; historiemedvetande; historiskt meningsskapande; historiska dataspel; historiedidaktik.;

    Sammanfattning : This essay explores the usage of history in the historical video game Assassin’s Creed: Unity. Taking a theoretical approach from Nordgren, Karlsson and Landsbergs theories on historical consciousness, historical meaning and the usage of history, the game is analysed from the perspective of the content creator. LÄS MER