Sökning: "video games"

Visar resultat 1 - 5 av 480 uppsatser innehållade orden video games.

  1. 1. The Effects of Using Video Games Compared to Traditional Methods in an EFL Classroom

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Lärande och samhälle

    Författare :Julia Ström; Emelie Fröjd; [2020]
    Nyckelord :EFL; English as a Foreign Language; video games; vocabulary; teaching method; digital literacy;

    Sammanfattning : In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a growing need for pedagogues to utilize new digital tools. The importance of being able to survey and evaluate information from digital sources is paramount, and the Swedish school system is responsible for teaching pupils these skills. LÄS MER

  2. 2. Fritidsledares syn på motivation och fysisk aktivitet för barn och ungdomar. : En kvalitativ studie om fritidsgårdsledarens syn på arbetet med motivation till fysisk aktivitet för barn och ungdomar inom en förort.

    Kandidat-uppsats, Karlstads universitet

    Författare :Jibril Youssef; [2020]
    Nyckelord :Coach Ledare; Motivation; Målmedvetenhet; Prestation; Självförtroende.;

    Sammanfattning : In today's situation we constantly find out how children and adolescents are increasingly sedated in front of the computer, video games et.c. Idrotten vill (p.13, 2009) describes that we as humans need challenges and goals to be motivated in everyday life. LÄS MER

  3. 3. The Perceived Value Of Loot Boxes : A Qualitative Study On The Service Outcome Of Loot Boxes

    Kandidat-uppsats, Karlstads universitet/Handelshögskolan (from 2013); Karlstads universitet/Handelshögskolan (from 2013)

    Författare :Albin Johansson; Sebastian Grönström; [2020]
    Nyckelord :service outcome; loot boxes; customer perceived value; customer value creation; video game industry;

    Sammanfattning : In recent years, the video game industry has rapidly grown into the largest grossing entertainment industry in the world, surpassing both the film- and music industries. However, many of the popular games today are free to play and does not require any subscription, yet they still generate high amounts of revenue each year, partly due to the offering of loot boxes in video games. LÄS MER

  4. 4. Words and Meaning in Gaming : 'World of Warcraft' and 'Counterstrike Global Offensive'

    Uppsats för yrkesexamina på grundnivå, Högskolan Väst/Avd för utbildningsvetenskap och språk

    Författare :Joakim Sund; [2020]
    Nyckelord :World of Warcraft; Counterstrike; game language; vocabulary; acronyms; speech; World of Warcraft; Counterstrike; spelspråk; vokabulär; akronymer; tal;

    Sammanfattning : Online gaming is a relatively modern phenomenon that is not older than 20 years. Most online players speak English in some form, either by talking or writing. The two games, 'World of Warcraft' and 'Counterstrike' have taken over the gaming-world and the gamers' language has found its way right into the dictionary. LÄS MER

  5. 5. Early Requirements Engineering Practices for Gaming Companies

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Kevin Hoordad; Simeon Petrov; [2019-11-12]
    Nyckelord :Requirements engineering; arly requirements engineering; game development; artifact; design science; vision;

    Sammanfattning : Within the game development industry, requirementsengineering (RE) is applied and used for finding out andsetting requirements during the mid to late stages of the softwaredevelopment cycle. Yet, early requirements engineering (ERE)which is used during the early stages of the software developmentcycle has not been adopted by the game development industry. LÄS MER