Sökning: "video games"
Visar resultat 11 - 15 av 843 uppsatser innehållade orden video games.
11. VIDEO GAME-BASED LANGUAGE LEARNING AND LITERACY A systematic review of the current state of research on video game-based learning and language learning
Magister-uppsats, Institutionen för tillämpad informationsteknologiSammanfattning : Over the last decades, the video game medium has become increasingly popular-ized and technologically advanced. Consequently, the learning sciences have started to investigate the pedagogical potential of this medium. Literacy researchers have argued that unique features of the video game medium offer possibilities for effective language learning. LÄS MER
12. Geralt's Third Sword : Representation of sex in The Witcher 3: Wild Hunt
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This paper examines the representation of sex in the game The Witcher 3: Wild Hunt in terms of quest design, narrative, and sex scenes. Examining this topic is relevant to identifying misogynistic tropes in games and finding out where the portrayal of sex might be lacking or even harmful, for designers as well as consumers. LÄS MER
13. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. LÄS MER
14. Datorspelares informationsintag : Den yttre och inre informationens påverkan på spelupplevelsen
Kandidat-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Sammanfattning : Video games are common hobbies today, and as such they have been studied withinthe field of LIS. However, video gaming is a wide subject, and therefore there still exists areas that have not yet been properly researched. LÄS MER
15. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. LÄS MER