Sökning: "video games"

Visar resultat 21 - 25 av 843 uppsatser innehållade orden video games.

  1. 21. "Game" and "Development": The Two Theories of Dysfunction

    D-uppsats, Handelshögskolan i Stockholm/Institutionen för företagande och ledning

    Författare :Yuki Tsuchida; Batuhan Ertas; [2023]
    Nyckelord :Video Games; Dysfunctions; Levers of Control; Grounded Theory; Value;

    Sammanfattning : This Master's thesis in Business & Management delves into the intriguing question of why video games fail. Our aim is to uncover potential answers and shed light on this complex issue. To achieve this, we adopted a Grounded Theory approach as our methodology. LÄS MER

  2. 22. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Melinda Sowole; [2023]
    Nyckelord :Gamification; Battle Pass; Season Pass; Challenges; Extrinsic motivation; Negative reinforcement; Video games;

    Sammanfattning : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. LÄS MER

  3. 23. Non-playable characters' peripheral effect in relation to narrative and worldbuilding in video games

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Yamaan Kashif; [2023]
    Nyckelord :Non-playable character; NPC; RPG; Video Games; Worldbuilding; Narrative; Dialogue;

    Sammanfattning : The goal of this thesis is to find out how non-playable characters (NPC) in their own peripheral way, contribute to the narrative and worldbuilding of a video game. A prototype of a role-playing video game (RPG) was created for this particular study, in order to investigate and measure the effect of NPCs on worldbuilding and narrative in video games. LÄS MER

  4. 24. ”Bannad? Det är ju oskäligt!” : En fall- och litteraturstudie om de allmänna användarvillkorens roll i samband med avstängning av spelare i videospel

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Juridiska institutionen

    Författare :Markus Johansson; [2023]
    Nyckelord :Banned; Videogame; Videogames; Video games; Video game; Contracts; Terms of use; Terms of service; End user license agreement; Avstängning; Bannad; Standardavtal; Allmänna avtalsvillkor; Videospel; Datorspel; TV-spel; Ban; Hävning; Avstängd; IT-rätt; IP - rätt; Avtalsrätt; Konsumenträtt; Formulärrätt; Oskäliga avtalsvillkor; Avtalsvillkor;

    Sammanfattning : .... LÄS MER

  5. 25. Unleashing the Power of AI Mobile Robots: A Journey into CognitiveLoad, Multimodal Signalling, and Trust in Multi-Robot Team

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Madeleine Englund; [2023]
    Nyckelord :;

    Sammanfattning : This Master's thesis examines the impact of multimodal signalling on cognitive load, trust, and usability in multi-robot teams using a within-subjects design. The study investigates whether feedback through multimodal signalling effectively conveys trust and minimises cognitive load for operators. LÄS MER